#define sFISHIOUS_RENDDescription sBOLT_BEAKDescription

static const u8 sNULLDescription[] = _("");
static const u8 sPOUNDDescription[] = _("用手或尾巴拍击对方.");
static const u8 sKARATE_CHOPDescription[] = _("用手刀攻击对方，要害\n命中率高.");
static const u8 sDOUBLE_SLAPDescription[] = _("用回旋掌击对方，能攻\n击2至5次.");
static const u8 sCOMET_PUNCHDescription[] = _("连续殴打对方，能攻击\n2至5次.");
static const u8 sMEGA_PUNCHDescription[] = _("用聚集了高能量的拳头\n打击对方.");
static const u8 sPAY_DAYDescription[] = _("用金币扔对方，战斗结\n束后能得到额外的金钱\n.");
static const u8 sFIRE_PUNCHDescription[] = _("聚集了火焰的拳击，可\n能使对方烧伤.");
static const u8 sICE_PUNCHDescription[] = _("聚集了冷气的拳击，可\n能使对方冰冻.");
static const u8 sTHUNDER_PUNCHDescription[] = _("聚集了电光的拳击，可\n能使对方麻痹.");
static const u8 sSCRATCHDescription[] = _("用尖锐的爪子抓对方.");
static const u8 sVICE_GRIPDescription[] = _("用巨大的夹子夹对方.");
static const u8 sGUILLOTINEDescription[] = _("用巨大的夹子夹对方，\n使其无法战斗.");
static const u8 sRAZOR_WINDDescription[] = _("这一回合制造一个风之\n刀阵，下一回合攻击.");
static const u8 sSWORDS_DANCEDescription[] = _("跳战斗之舞，大幅提升\n攻击力.");
static const u8 sCUTDescription[] = _("用尖锐的刀爪或爪子砍\n击对方.");
static const u8 sGUSTDescription[] = _("用翅膀制造强风来攻击\n对方.");
static const u8 sWING_ATTACKDescription[] = _("张开巨大的翅膀冲击对\n方.");
static const u8 sWHIRLWINDDescription[] = _("用强风吹走对方，从而\n结束战斗.");
static const u8 sFLYDescription[] = _("这一回合飞上天，下一\n回合攻击.");
static const u8 sBINDDescription[] = _("2至5回合内，用长长\n的身体或者藤蔓捆住对\n方.");
static const u8 sSLAMDescription[] = _("用长长的尾巴或藤蔓打\n击对方.");
static const u8 sVINE_WHIPDescription[] = _("用像鞭子一样细长的藤\n蔓打击对方.");
static const u8 sSTOMPDescription[] = _("用巨大的脚掌踩对方，\n可能使其害怕.");
static const u8 sDOUBLE_KICKDescription[] = _("用双脚连续交替地攻击\n对方.");
static const u8 sMEGA_KICKDescription[] = _("用充满力量的一脚踢飞\n对方.");
static const u8 sJUMP_KICKDescription[] = _("用跳跃的架势飞踢对方\n，如未命中，自己会受\n伤害.");
static const u8 sROLLING_KICKDescription[] = _("快速回旋身体后顺势踢\n出去.");
static const u8 sSAND_ATTACKDescription[] = _("向对方脸上泼沙子降低\n其命中率.");
static const u8 sHEADBUTTDescription[] = _("用头撞击对方，可能使\n其害怕.");
static const u8 sHORN_ATTACKDescription[] = _("用尖角刺对方.");
static const u8 sFURY_ATTACKDescription[] = _("用尖角连续攻击2至5\n次.");
static const u8 sHORN_DRILLDescription[] = _("让角像钻头一样转动，\n使对方无法战斗.");
static const u8 sTACKLEDescription[] = _("用整个身体撞击对方.");
static const u8 sBODY_SLAMDescription[] = _("把对方压在身下，可能\n使其麻痹.");
static const u8 sWRAPDescription[] = _("2至5回合内，用长长\n的身体或藤蔓捆住对方\n.");
static const u8 sTAKE_DOWNDescription[] = _("猛烈撞击对方，自己也\n受到伤害.");
static const u8 sTHRASHDescription[] = _("2至3回合持续狂暴，\n之后会混乱.");
static const u8 sDOUBLE_EDGEDescription[] = _("拼命地猛烈撞击对方，\n自己也会受到反弹伤害\n.");
static const u8 sTAIL_WHIPDescription[] = _("向对方摇尾巴使其大意\n，从而降低其防御.");
static const u8 sPOISON_STINGDescription[] = _("用有毒的针或角刺对方\n，可能使其中毒.");
static const u8 sTWINEEDLEDescription[] = _("用双手上的针连续2次\n刺对方.");
static const u8 sPIN_MISSILEDescription[] = _("连续2至5次向对方放\n射尖利的针刺.");
static const u8 sLEERDescription[] = _("瞪对方使其害怕，从而\n降低其物防.");
static const u8 sBITEDescription[] = _("用尖利的牙齿咬对方，\n可能使其害怕.");
static const u8 sGROWLDescription[] = _("可爱地向对方叫唤使其\n大意，从而降低其物攻\n.");
static const u8 sROARDescription[] = _("大声吼叫让对方逃跑，\n从而结束战斗.");
static const u8 sSINGDescription[] = _("用悠扬的歌声让对方睡\n眠.");
static const u8 sSUPERSONICDescription[] = _("发出怪音波让对方混乱\n.");
static const u8 sSONIC_BOOMDescription[] = _("用冲击波攻击对方，损\n伤对方20点HP.");
static const u8 sDISABLEDescription[] = _("用超能力封锁对方的行\n动一回合.");
static const u8 sACIDDescription[] = _("用强酸溶化对方的皮肤\n，可能降低其物防.");
static const u8 sEMBERDescription[] = _("用小型火焰攻击，可能\n使对方烧伤.");
static const u8 sFLAMETHROWERDescription[] = _("用大型火焰攻击，可能\n使对方烧伤.");
static const u8 sMISTDescription[] = _("用白雾覆盖全身，防止\n自己的能力被对方降低\n.");
static const u8 sWATER_GUNDescription[] = _("喷射水流攻击.");
static const u8 sHYDRO_PUMPDescription[] = _("喷射强力的水柱攻击对\n方.");
static const u8 sSURFDescription[] = _("制造一堵水墙，以惊人\n的气势冲向对方.");
static const u8 sICE_BEAMDescription[] = _("发射冷气攻击，可能使\n对方冰冻.");
static const u8 sBLIZZARDDescription[] = _("用狂风暴雪攻击，可能\n使对方冰冻.");
static const u8 sPSYBEAMDescription[] = _("发射神秘的闪光让对方\n混乱.");
static const u8 sBUBBLE_BEAMDescription[] = _("把泡沫以惊人气势喷射\n出去，可能降低对方速\n度.");
static const u8 sAURORA_BEAMDescription[] = _("发出七彩的光芒，可能\n降低对方物攻.");
//static const u8 sHYPER_BEAMDescription[] = _("给予对方很大的伤害，\n但下一回合会无法动弹\n.");
static const u8 sPECKDescription[] = _("用喙啄对方.");
static const u8 sDRILL_PECKDescription[] = _("以喙为轴心旋转身体向\n对方突进.");
static const u8 sSUBMISSIONDescription[] = _("使用这个技能时自己也\n会因撞击地面受到伤害\n.");
static const u8 sLOW_KICKDescription[] = _("体重越重的精灵受到的\n伤害越大.");
static const u8 sCOUNTERDescription[] = _("把对方给予自己的物攻\n伤害加倍奉还.");
static const u8 sSEISMIC_TOSSDescription[] = _("用地球引力把对方扔出\n去，伤害HP等于自己\n等级.");
static const u8 sSTRENGTHDescription[] = _("全身聚集惊人的力量，\n一齐发射出去.");
static const u8 sABSORBDescription[] = _("给予对方伤害的一半会\n转化为自己的HP.");
static const u8 sMEGA_DRAINDescription[] = _("给予对方伤害的一半会\n转化为自己的HP.");
static const u8 sLEECH_SEEDDescription[] = _("在对方身上种种子，每\n一回合都能吸收其HP\n.");
static const u8 sGROWTHDescription[] = _("使身体急速成长，提升\n特攻.");
static const u8 sRAZOR_LEAFDescription[] = _("用叶子飞斩对方，容易\n命中要害.");
static const u8 sSOLAR_BEAMDescription[] = _("这一回合聚集光线，下\n一回合攻击.");
static const u8 sPOISON_POWDERDescription[] = _("撒下毒粉，让对方中毒\n.");
static const u8 sSTUN_SPOREDescription[] = _("撒下具有麻痹作用的粉\n末，让对方麻痹.");
static const u8 sSLEEP_POWDERDescription[] = _("撒下具有催眠作用的粉\n末，让对方睡眠.");
static const u8 sPETAL_DANCEDescription[] = _("2至3回合持续狂暴，\n之后会混乱.");
static const u8 sSTRING_SHOTDescription[] = _("用丝把对方卷起来降低\n其速度.");
static const u8 sDRAGON_RAGEDescription[] = _("用冲击波打击对方，固\n定伤害40点HP.");
static const u8 sFIRE_SPINDescription[] = _("2至5回合内用火焰包\n围对方.");
static const u8 sTHUNDER_SHOCKDescription[] = _("电击对方，可能使其麻\n痹.");
static const u8 sTHUNDERBOLTDescription[] = _("强烈电击对方，可能使\n其麻痹");
static const u8 sTHUNDER_WAVEDescription[] = _("用微弱的电力使对方麻\n痹.");
static const u8 sTHUNDERDescription[] = _("召唤雷电轰向对方，可\n能使其麻痹.");
static const u8 sROCK_THROWDescription[] = _("用小石头扔对方.");
static const u8 sEARTHQUAKEDescription[] = _("震动地面，对飞行系外\n的所有场上精灵造成伤\n害.");
static const u8 sFISSUREDescription[] = _("让大地裂开一条缝并吞\n没对方，使其无法战斗\n.");
static const u8 sDIGDescription[] = _("这一回合钻入地下，下\n一回合攻击.");
static const u8 sTOXICDescription[] = _("强烈的毒素，给予对方\n的伤害会一点点增加.");
static const u8 sCONFUSIONDescription[] = _("用超能力攻击，可能使\n对方混乱.");
static const u8 sPSYCHICDescription[] = _("用强烈的念力攻击对方\n，可能降低其特防.");
static const u8 sHYPNOSISDescription[] = _("给对方心理暗示，使其\n陷入深深的睡眠中.");
static const u8 sMEDITATEDescription[] = _("瑜伽姿势，能唤醒体内\n沉睡的力量，提升物攻\n.");
static const u8 sAGILITYDescription[] = _("放松使身体变轻，大幅\n提升速度.");
static const u8 sQUICK_ATTACKDescription[] = _("用电光火石般的速度先\n发制人地攻击.");
static const u8 sRAGEDescription[] = _("每次被攻击后能增加怒\n气，使物攻节节上升.");
static const u8 sTELEPORTDescription[] = _("用超能力使自己从战斗\n中逃脱.");
static const u8 sNIGHT_SHADEDescription[] = _("给予对方恐怖的幻觉攻\n击，伤害等于自己等级\n.");
static const u8 sMIMICDescription[] = _("能把对方的技能暂时占\n为己有.");
static const u8 sSCREECHDescription[] = _("发出噪音，让对方的物\n防大幅降低.");
static const u8 sDOUBLE_TEAMDescription[] = _("用分身迷惑对方，提高\n回避率.");
static const u8 sRECOVERDescription[] = _("恢复一半的HP.");
static const u8 sHARDENDescription[] = _("利用全身力量使自己变\n硬，增加物防.");
static const u8 sMINIMIZEDescription[] = _("缩小身体，提高回避率\n.");
static const u8 sSMOKESCREENDescription[] = _("用烟雾降低对方命中率\n.");
static const u8 sCONFUSE_RAYDescription[] = _("用怪异的光线迷惑对方\n，使其混乱.");
static const u8 sWITHDRAWDescription[] = _("钻进坚硬的贝壳里增加\n物防.");
static const u8 sDEFENSE_CURLDescription[] = _("蜷缩身子隐藏弱点增加\n物防.");
static const u8 sBARRIERDescription[] = _("在面前制造一堵墙，大\n幅提升物防.");
static const u8 sLIGHT_SCREENDescription[] = _("制造一堵闪光的墙壁，\n减弱特攻的伤害.");
static const u8 sHAZEDescription[] = _("被黑色的雾气包围，恢\n复被降低的能力.");
static const u8 sREFLECTDescription[] = _("制造一堵墙，减弱物理\n攻击伤害.");
static const u8 sFOCUS_ENERGYDescription[] = _("攻击时集中精神，提高\n要害命中率.");
static const u8 sBIDEDescription[] = _("受2回合的攻击后加倍\n奉还所受到的伤害.");
static const u8 sMETRONOMEDescription[] = _("挥动手指刺激大脑，就\n能随机使出各种技能.");
static const u8 sMIRROR_MOVEDescription[] = _("用对方的绝招攻击对方\n.");
static const u8 sSELF_DESTRUCTDescription[] = _("给予对方巨大的伤害，\n但之后会无法战斗.");
static const u8 sEGG_BOMBDescription[] = _("肆意向对方乱扔鸡蛋.");
static const u8 sLICKDescription[] = _("用长长的舌头来回舔对\n方，可能使其麻痹.");
static const u8 sSMOGDescription[] = _("用废气瓦斯攻击，可能\n使对方中毒.");
static const u8 sSLUDGEDescription[] = _("用烂泥扔对方，可能使\n其中毒.");
static const u8 sBONE_CLUBDescription[] = _("用手里拿着的骨头攻击\n对方.");
static const u8 sFIRE_BLASTDescription[] = _("让火焰以大字形突进，\n并焚毁一切，可能使对\n方烧伤.");
static const u8 sWATERFALLDescription[] = _("用像逆瀑布而上的气势\n攻击对方.");
static const u8 sCLAMPDescription[] = _("2至5回合内用贝壳夹\n住对方.");
static const u8 sSWIFTDescription[] = _("向对方发射无数无法躲\n避的星星射线.");
static const u8 sSKULL_BASHDescription[] = _("这一回合先把脑袋缩进\n去，下一回合攻击.");
static const u8 sSPIKE_CANNONDescription[] = _("用尖锐的针连续攻击2\n至5回合.");
static const u8 sCONSTRICTDescription[] = _("捆住对方并攻击，其可\n能降低速度.");
static const u8 sAMNESIADescription[] = _("暂时忘记一些事物从而\n大幅提升特防.");
static const u8 sKINESISDescription[] = _("让对方的眼睛对准勺子\n，能降低其命中率.");
static const u8 sSOFT_BOILEDDescription[] = _("恢复一半HP.");
static const u8 sHI_JUMP_KICKDescription[] = _("跳起来用膝盖踢对方，\n如未打中自己会受到伤\n害.");
static const u8 sGLAREDescription[] = _("威吓对手，使其害怕而\n导致麻痹.");
static const u8 sDREAM_EATERDescription[] = _("给予被催眠的对方伤害\n，一半伤害值转化为自\n身HP.");
static const u8 sPOISON_GASDescription[] = _("向对方喷射毒气，使其\n中毒.");
static const u8 sBARRAGEDescription[] = _("向对方扔圆球，连续攻\n击2至5回合.");
static const u8 sLEECH_LIFEDescription[] = _("给予对方的伤害一半会\n转化为自身HP.");
static const u8 sLOVELY_KISSDescription[] = _("用恐怖的表情亲吻对方\n，使其睡眠.");
static const u8 sSKY_ATTACKDescription[] = _("这一回合找出对方弱点\n，下一回合攻击.");
static const u8 sTRANSFORMDescription[] = _("变得和对方一样.");
static const u8 sBUBBLEDescription[] = _("吹泡泡攻击，可能降低\n对方速度.");
static const u8 sDIZZY_PUNCHDescription[] = _("用有节奏的拳击攻击对\n方，可能使其混乱.");
static const u8 sSPOREDescription[] = _("撒播有催眠效果的孢子\n，使对方睡眠.");
static const u8 sFLASHDescription[] = _("用强光使对方目眩，降\n低其命中率.");
static const u8 sPSYWAVEDescription[] = _("用神奇的念力波攻击对\n方，每次的威力都不同\n.");
static const u8 sSPLASHDescription[] = _("只是一味地跳跃…没有\n什么效果.");
static const u8 sACID_ARMORDescription[] = _("使身体成液态，大幅提\n升物防.");
static const u8 sCRABHAMMERDescription[] = _("用钳子敲打对方，要害\n命中率高.");
static const u8 sEXPLOSIONDescription[] = _("给对方巨大的伤害，但\n之后会无法战斗.");
static const u8 sFURY_SWIPESDescription[] = _("用尖锐的镰爪或爪子，\n连续2至5回合抓对方\n.");
static const u8 sBONEMERANGDescription[] = _("扔出能回旋的骨头，连\n续攻击对方2次.");
static const u8 sRESTDescription[] = _("睡眠2回合，恢复所有\nHP和异常.");
static const u8 sROCK_SLIDEDescription[] = _("用大石头扔对方，可能\n使其害怕.");
static const u8 sHYPER_FANGDescription[] = _("用尖利的门牙攻击对方\n，可能使其害怕.");
static const u8 sSHARPENDescription[] = _("使自己变得锐利起来，\n提升物攻.");
static const u8 sCONVERSIONDescription[] = _("用学会的绝招的属性来\n更换自己的属性.");
static const u8 sTRI_ATTACKDescription[] = _("用3种光线聚合起来攻\n击对方.");
static const u8 sSUPER_FANGDescription[] = _("用尖利的门牙攻击，使\n对方的当前HP减少一\n半.");
static const u8 sSLASHDescription[] = _("用尖利的爪子攻击对方\n，要害命中率高.");
static const u8 sSUBSTITUTEDescription[] = _("用最大HP的4分之1\n制造一个分身.");
static const u8 sSTRUGGLEDescription[] = _("没有技能点数时使用的\n技能，自己会受到一些\n伤害.");
static const u8 sSKETCHDescription[] = _("能学会对方的技能.");
static const u8 sTRIPLE_KICKDescription[] = _("连续攻击对方3次，每\n命中一次伤害都会增加\n.");
static const u8 sTHIEFDescription[] = _("攻击时趁机窃取对方携\n带的道具.");
static const u8 sSPIDER_WEBDescription[] = _("用黏糊糊的丝捆住对方\n，使其无法逃脱.");
static const u8 sMIND_READERDescription[] = _("用心感觉对方的动向，\n下一回合攻击绝对命中\n.");
static const u8 sNIGHTMAREDescription[] = _("对方睡眠时，每一回合\n减少其4分之1的HP\n.");
static const u8 sFLAME_WHEELDescription[] = _("用火焰包裹全身后撞击\n对方，可能使其烧伤.");
static const u8 sSNOREDescription[] = _("睡眠时发出巨大的呼噜\n声攻击对方.");
static const u8 sCURSEDescription[] = _("幽灵系精灵使用这个技\n能的效果和其他属性不\n同.");
static const u8 sFLAILDescription[] = _("自身HP越少，给予对\n方的伤害越大.");
static const u8 sCONVERSION2Description[] = _("将自身属性变换为最后\n击中自己的技能的属性\n.");
static const u8 sAEROBLASTDescription[] = _("发射真空波攻击，容易\n命中要害.");
static const u8 sCOTTON_SPOREDescription[] = _("用孢子扰乱对方，大幅\n降低其速度.");
static const u8 sREVERSALDescription[] = _("自身HP越少给予对方\n的伤害越大.");
static const u8 sSPITEDescription[] = _("怨恨对方的绝招，降低\n其技能点数.");
static const u8 sPOWDER_SNOWDescription[] = _("用狂风暴雪攻击，可能\n使对方冰冻.");
static const u8 sPROTECTDescription[] = _("能躲避下一回合的攻击\n，但连续使用会失败.");
static const u8 sMACH_PUNCHDescription[] = _("快速出拳先发制人地攻\n击.");
static const u8 sSCARY_FACEDescription[] = _("用恐怖的表情使对方害\n怕，大幅降低其速度.");
static const u8 sFAINT_ATTACKDescription[] = _("使对方大意后慢慢接近\n，使出其无法躲避的一\n击.");
static const u8 sSWEET_KISSDescription[] = _("用可爱的表情强吻对方\n，使其混乱.");
static const u8 sBELLY_DRUMDescription[] = _("降低自身HP，把物攻\n提升到最大.");
static const u8 sSLUDGE_BOMBDescription[] = _("用烂泥扔对方，可能使\n其中毒.");
static const u8 sMUD_SLAPDescription[] = _("把泥土踢到对方脸上，\n降低其命中率.");
static const u8 sOCTAZOOKADescription[] = _("用烟雾弹扔对方，降低\n其命中率.");
static const u8 sSPIKESDescription[] = _("在对方场上洒下铁菱，\n在交换时扎上上场对手\n.");
static const u8 sZAP_CANNONDescription[] = _("命中率低但伤害很大，\n打中了绝对使对方麻痹\n.");
static const u8 sFORESIGHTDescription[] = _("提高自身命中率.");
static const u8 sDESTINY_BONDDescription[] = _("使用这个技能，自己被\n打倒后对方也无法战斗\n.");
static const u8 sPERISH_SONGDescription[] = _("听歌3回合后对方会陷\n入濒死.");
static const u8 sICY_WINDDescription[] = _("用超强的冷气攻击，可\n能降低对方速度.");
static const u8 sDETECTDescription[] = _("能躲避攻击，但连续使\n用会失败.");
static const u8 sBONE_RUSHDescription[] = _("用手中的骨头棒连续攻\n击对方2至5回合.");
static const u8 sLOCK_ONDescription[] = _("这一回合瞄准对方，下\n一回合绝对命中.");
static const u8 sOUTRAGEDescription[] = _("2至3回合持续狂暴，\n之后会混乱.");
static const u8 sSANDSTORMDescription[] = _("召唤沙风暴，每一回合\n都给予对方伤害.");
static const u8 sGIGA_DRAINDescription[] = _("造成对方伤害的一半会\n转化为自身HP.");
static const u8 sENDUREDescription[] = _("这一回合受再重的伤害\n，HP也会剩下1点.");
static const u8 sCHARMDescription[] = _("向对方撒娇使其大意，\n从而大幅降低其物攻.");
static const u8 sROLLOUTDescription[] = _("5回合内攻击对方，每\n击中一次威力就会提升\n.");
static const u8 sFALSE_SWIPEDescription[] = _("一击使对方至少剩1点\nHP.");
static const u8 sSWAGGERDescription[] = _("使对方生气从而混乱，\n但会大幅提升对方物攻\n.");
static const u8 sMILK_DRINKDescription[] = _("恢复一半的HP.");
static const u8 sSPARKDescription[] = _("包裹着电光冲击对方，\n可能使其麻痹.");
static const u8 sFURY_CUTTERDescription[] = _("每击中一次威力就会增\n强.");
static const u8 sSTEEL_WINGDescription[] = _("用坚硬巨大的翅膀撞击\n对方.");
static const u8 sMEAN_LOOKDescription[] = _("一直盯着对方，使其无\n法逃跑.");
static const u8 sATTRACTDescription[] = _("对异性使用这个技能，\n会使对方难以出招.");
static const u8 sSLEEP_TALKDescription[] = _("睡眠时使用的技能，随\n机使用一个自己的技能\n.");
static const u8 sHEAL_BELLDescription[] = _("听到美妙的铃声，解除\n所有异常.");
static const u8 sRETURNDescription[] = _("为了报答训练师，会全\n力攻击对方.");
static const u8 sPRESENTDescription[] = _("送对方一个炸弹，偶尔\n会恢复对方HP.");
static const u8 sFRUSTRATIONDescription[] = _("自己受的伤害全部爆发\n出来，给对方致命一击\n.");
static const u8 sSAFEGUARDDescription[] = _("用神奇的力量保护自己\n不陷入异常状态.");
static const u8 sPAIN_SPLITDescription[] = _("和对方平分HP.");
static const u8 sSACRED_FIREDescription[] = _("用神秘的火焰攻击，可\n能使对方烧伤.");
static const u8 sMAGNITUDEDescription[] = _("震动地面攻击，伤害会\n随机改变.");
static const u8 sDYNAMIC_PUNCHDescription[] = _("威力大却命中率低，但\n命中后必使对方混乱.");
static const u8 sMEGAHORNDescription[] = _("用角以惊人的气势攻击\n对方.");
static const u8 sDRAGON_BREATHDescription[] = _("从口中吐出强烈的气息\n攻击对方.");
static const u8 sBATON_PASSDescription[] = _("交换精灵时能保留其原\n来的追加效果.");
static const u8 sENCOREDescription[] = _("使对方在之后的2至6\n回合内，使出这一回合\n用的绝招.");
static const u8 sPURSUITDescription[] = _("在对方换精灵时使用，\n会给对方造成巨大伤害\n.");
static const u8 sRAPID_SPINDescription[] = _("让身体快速回旋来攻击\n对方.");
static const u8 sSWEET_SCENTDescription[] = _("用香气分散对方注意力\n，降低其回避率.");
static const u8 sIRON_TAILDescription[] = _("用坚硬的尾巴攻击，可\n能降低对方物防.");
static const u8 sMETAL_CLAWDescription[] = _("用坚硬的爪子攻击，可\n能提升物攻.");
static const u8 sVITAL_THROWDescription[] = _("虽然后发制人，但绝对\n命中对方.");
static const u8 sMORNING_SUNDescription[] = _("恢复HP，恢复量随天\n气情况变化.");
static const u8 sSYNTHESISDescription[] = _("恢复HP，恢复量随天\n气情况变化.");
static const u8 sMOONLIGHTDescription[] = _("恢复HP，恢复量随天\n气情况变化.");
static const u8 sHIDDEN_POWERDescription[] = _("给予的伤害随对方精灵\n的种类而变化.");
static const u8 sCROSS_CHOPDescription[] = _("用双手刀攻击，要害命\n中率高.");
static const u8 sTWISTERDescription[] = _("制造狂风攻击.");
static const u8 sRAIN_DANCEDescription[] = _("5回合内水系的技能威\n力上升.");
static const u8 sSUNNY_DAYDescription[] = _("5回合内炎系的技能威\n力上升.");
static const u8 sCRUNCHDescription[] = _("用尖利的牙齿咬对方，\n可能降低其特防.");
static const u8 sMIRROR_COATDescription[] = _("加倍奉还对方给予的特\n殊攻击伤害.");
static const u8 sPSYCH_UPDescription[] = _("把对方身上的辅助效果\n转移到自己身上.");
static const u8 sEXTREME_SPEEDDescription[] = _("快速移动，强力攻击对\n方.");
static const u8 sANCIENT_POWERDescription[] = _("唤醒原始力量攻击，可\n能提升所有能力.");
static const u8 sSHADOW_BALLDescription[] = _("用黑色球状物扔对方，\n可能降低其特防.");
static const u8 sFUTURE_SIGHTDescription[] = _("提升精神力，2回合后\n攻击.");
static const u8 sROCK_SMASHDescription[] = _("用击岩石粉碎石的气势\n攻击，可能降低对方物\n防.");
static const u8 sWHIRLPOOLDescription[] = _("2至5回合内用旋涡封\n锁对方.");
static const u8 sBEAT_UPDescription[] = _("召唤队中健康的同伴加\n入攻击.");
static const u8 sFAKE_OUTDescription[] = _("先发制人使对方害怕，\n只限第一回合使用.");
static const u8 sUPROARDescription[] = _("2至5回合内发出噪音\n，双方都无法催眠.");
static const u8 sSTOCKPILEDescription[] = _("最大能蓄力3次.");
static const u8 sSPIT_UPDescription[] = _("把积蓄的力量吐出来，\n数量不同伤害也不同.");
static const u8 sSWALLOWDescription[] = _("吞入积蓄的力量，能回\n复HP.");
static const u8 sHEAT_WAVEDescription[] = _("用灼热的气息吹向对方\n，可能使其烧伤.");
static const u8 sHAILDescription[] = _("撒下冰雹，每一回合都\n给予对方伤害.");
static const u8 sTORMENTDescription[] = _("挑衅对方，使其不出相\n同的绝招.");
static const u8 sFLATTERDescription[] = _("拍马屁使对方混乱，但\n会提升其特攻.");
static const u8 sWILL_O_WISPDescription[] = _("用鬼火烧伤对方.");
static const u8 sMEMENTODescription[] = _("以自己无法战斗为代价\n，降低对方能力.");
static const u8 sFACADEDescription[] = _("中毒、麻痹、烧伤时技\n能威力会上升.");
static const u8 sFOCUS_PUNCHDescription[] = _("威力很强的易会心技能\n，但自己被攻击后会害\n怕.");
static const u8 sSMELLING_SALTDescription[] = _("给予麻痹的对方巨大伤\n害，同时解除其麻痹.");
static const u8 sFOLLOW_MEDescription[] = _("使对方注意自己，接受\n全部的攻击.");
static const u8 sNATURE_POWERDescription[] = _("借助自然的力量攻击，\n地点不同，出的绝招也\n不同.");
static const u8 sCHARGEDescription[] = _("蓄电，使下次发出的电\n气系技能变强.");
static const u8 sTAUNTDescription[] = _("让对方生气，使其只能\n发出物理攻击.");
static const u8 sHELPING_HANDDescription[] = _("提升战友的技能威力.");
static const u8 sTRICKDescription[] = _("交换双方携带的道具.");
static const u8 sROLE_PLAYDescription[] = _("完全变成对方的样子，\n并复制其HP以外的所\n有数据.");
static const u8 sWISHDescription[] = _("诚心祈祷恢复HP但需\n要时间.");
static const u8 sASSISTDescription[] = _("用战友的精灵的技能攻\n击，随机出绝招.");
static const u8 sINGRAINDescription[] = _("生长根系一点点恢复H\nP，无法交换.");
static const u8 sSUPERPOWERDescription[] = _("能发挥无穷的力量，但\n疲惫后能力会降低.");
static const u8 sMAGIC_COATDescription[] = _("把特殊技能造成的效果\n完全放到对方身上.");
static const u8 sRECYCLEDescription[] = _("用过的消耗道具能再度\n使用.");
static const u8 sREVENGEDescription[] = _("被对方攻击时威力会上\n升.");
static const u8 sBRICK_BREAKDescription[] = _("打破反射盾等光之壁来\n给予对方伤害.");
static const u8 sYAWNDescription[] = _("打哈欠使对方困倦，下\n一回合不下场便会睡着\n.");
static const u8 sKNOCK_OFFDescription[] = _("打落对方的道具，使其\n无法使用.");
static const u8 sENDEAVORDescription[] = _("自身HP比对方越少伤\n害越大.");
static const u8 sERUPTIONDescription[] = _("自身HP越多伤害越大\n.");
static const u8 sSKILL_SWAPDescription[] = _("能交换双方特性.");
static const u8 sIMPRISONDescription[] = _("自己学会的技能对方无\n法使用.");
static const u8 sREFRESHDescription[] = _("恢复中毒、麻痹、烧伤\n状态.");
static const u8 sGRUDGEDescription[] = _("被对方某技能击中而倒\n下时那个技能的PP值\n变为0.");
static const u8 sSNATCHDescription[] = _("把对方要用的技能抢过\n来自己用.");
static const u8 sSECRET_POWERDescription[] = _("能唤醒神秘力量，场地\n不同追加效果不同.");
static const u8 sDIVEDescription[] = _("这一回合钻入水中下一\n回合攻击.");
static const u8 sARM_THRUSTDescription[] = _("2至5回合连续重击对\n方.");
static const u8 sCAMOUFLAGEDescription[] = _("精灵的属性随场地变化\n.");
static const u8 sTAIL_GLOWDescription[] = _("闪闪发光，能大幅提升\n特攻.");
static const u8 sLUSTER_PURGEDescription[] = _("发射耀眼的光线攻击，\n可能降低对方的特防.");
static const u8 sMIST_BALLDescription[] = _("用羽毛之风掀起攻击，\n可能降低对方的特攻.");
static const u8 sFEATHER_DANCEDescription[] = _("挥洒羽毛完全缠住对方\n，大幅降低物攻.");
static const u8 sTEETER_DANCEDescription[] = _("使自己以外的所有在场\n精灵陷入混乱.");
static const u8 sBLAZE_KICKDescription[] = _("使出容易命中要害的踢\n技，偶尔会烧伤对手.");
static const u8 sMUD_SPORTDescription[] = _("向场地上扔泥，降低电\n气系攻击伤害.");
static const u8 sICE_BALLDescription[] = _("5回合内攻击对方，每\n击中一次伤害增加一次\n.");
static const u8 sNEEDLE_ARMDescription[] = _("满是尖刺的双手揍对方\n，可能使其害怕.");
static const u8 sSLACK_OFFDescription[] = _("恢复一半的HP.");
static const u8 sHYPER_VOICEDescription[] = _("用强烈的声音震动空气\n来伤害对方.");
static const u8 sPOISON_FANGDescription[] = _("用尖利的牙齿攻击，偶\n尔会使对方身中剧毒.");
static const u8 sCRUSH_CLAWDescription[] = _("用尖利的爪子斩对方，\n可能降低其物防.");
static const u8 sBLAST_BURNDescription[] = _("给予对方巨大的伤害，\n但下一回合会无法动弹\n.");
static const u8 sHYDRO_CANNONDescription[] = _("给予对方巨大的伤害，\n但下一回合会无法动弹\n.");
static const u8 sMETEOR_MASHDescription[] = _("发出彗星一般的拳击，\n可能提升物攻.");
static const u8 sASTONISHDescription[] = _("惊吓对方，可能使其害\n怕.");
static const u8 sWEATHER_BALLDescription[] = _("属性和威力随天气而变\n化.");
static const u8 sAROMATHERAPYDescription[] = _("发出沁人心脾的香气，\n解除所有异常状态.");
static const u8 sFAKE_TEARSDescription[] = _("假装哭泣使对方为难，\n大幅降低其特防.");
static const u8 sAIR_CUTTERDescription[] = _("用强风攻击对方，要害\n命中率高.");
static const u8 sOVERHEATDescription[] = _("发出充满力量的一击，\n但之后特攻会大幅降低\n.");
static const u8 sODOR_SLEUTHDescription[] = _("提高自身命中率.");
static const u8 sROCK_TOMBDescription[] = _("用岩石封锁对方行动，\n降低其速度.");
static const u8 sSILVER_WINDDescription[] = _("用卷着鳞粉的风攻击，\n可能提升自己全部能力\n.");
static const u8 sMETAL_SOUNDDescription[] = _("发出讨厌的声音，大幅\n降低对方的特防.");
static const u8 sGRASS_WHISTLEDescription[] = _("用草之笛吹出悦耳音色\n，使对方深深沉睡.");
static const u8 sTICKLEDescription[] = _("使对方不禁偷笑，降低\n其物攻和物防.");
static const u8 sCOSMIC_POWERDescription[] = _("使用神秘的力量提升物\n防和特殊防御.");
static const u8 sWATER_SPOUTDescription[] = _("自身HP越多伤害越大\n.");
static const u8 sSIGNAL_BEAMDescription[] = _("发射神秘的闪光使对方\n混乱.");
static const u8 sSHADOW_PUNCHDescription[] = _("把黑暗力量混合到拳头\n上攻击绝对命中对方.");
static const u8 sEXTRASENSORYDescription[] = _("用神秘的力量攻击，可\n能使对方害怕.");
static const u8 sSKY_UPPERCUTDescription[] = _("给对方一记直挂天际的\n上勾拳.");
static const u8 sSAND_TOMBDescription[] = _("2至5回合内用旋涡封\n锁对方.");
static const u8 sSHEER_COLDDescription[] = _("用绝对零度攻击，命中\n则一击必杀.");
static const u8 sMUDDY_WATERDescription[] = _("用泥水攻击，偶尔降低\n对方命中率.");
static const u8 sBULLET_SEEDDescription[] = _("2至5回合连续发射种\n子攻击.");
static const u8 sAERIAL_ACEDescription[] = _("用速度玩弄对方，使其\n无法躲避发出的攻击.");
static const u8 sICICLE_SPEARDescription[] = _("2至5回合连续发射冰\n柱攻击.");
static const u8 sIRON_DEFENSEDescription[] = _("使身体表面坚硬，大幅\n提升物防.");
static const u8 sBLOCKDescription[] = _("堵住对方的退路，使其\n无法逃脱.");
static const u8 sHOWLDescription[] = _("用吼叫提升攻击力.");
static const u8 sDRAGON_CLAWDescription[] = _("用尖锐的爪子攻击敌人\n.");
static const u8 sFRENZY_PLANTDescription[] = _("给予对方巨大的伤害，\n但下一回合会无法动弹\n.");
static const u8 sBULK_UPDescription[] = _("锻炼身体提升物攻和物\n防.");
static const u8 sBOUNCEDescription[] = _("这回合跳起来，下回合\n落下时攻击，偶尔使对\n方麻痹.");
static const u8 sMUD_SHOTDescription[] = _("向对方扔泥土，能降低\n其速度.");
static const u8 sPOISON_TAILDescription[] = _("偶尔会使对方中毒，也\n能提高要害命中率.");
static const u8 sCOVETDescription[] = _("向对方撒娇的同时把对\n方的道具占为己有.");
static const u8 sVOLT_TACKLEDescription[] = _("拼命撞击对方，自己也\n会受一些伤害.");
static const u8 sMAGICAL_LEAFDescription[] = _("用绝对无法躲开的神奇\n叶子攻击.");
static const u8 sWATER_SPORTDescription[] = _("向场上洒水，降低炎系\n精灵的威力.");
static const u8 sCALM_MINDDescription[] = _("集中所有精神力，提升\n特攻和特防.");
static const u8 sLEAF_BLADEDescription[] = _("用锋利的叶子斩对方，\n容易命中要害.");
static const u8 sDRAGON_DANCEDescription[] = _("跳神秘的舞蹈，提升物\n攻与速度.");
static const u8 sROCK_BLASTDescription[] = _("连续2至5回合向对方\n扔石头.");
static const u8 sSHOCK_WAVEDescription[] = _("快速发出电击，绝对命\n中.");
static const u8 sWATER_PULSEDescription[] = _("用超声波攻击，使对方\n混乱.");
static const u8 sDOOM_DESIREDescription[] = _("撒下耀眼的光芒，2回\n合后攻击.");
static const u8 sPSYCHO_BOOSTDescription[] = _("发出充满力量的一击，\n但之后特攻会大幅降低\n.");
static const u8 sROOSTDescription[] = _("恢复一半的HP.");
static const u8 sGRAVITYDescription[] = _("场上生成强重力，持续\n时间为5回合");
static const u8 sMIRACLE_EYEDescription[] = _("提高自身命中率.");
static const u8 sWAKE_UP_SLAPDescription[] = _("给予睡眠的对手较大的\n伤害.对手会从睡眠中\n醒来.");
static const u8 sHAMMER_ARMDescription[] = _("挥舞强力的拳头给予对\n手伤害，自身速度会降\n低.");
static const u8 sGYRO_BALLDescription[] = _("让身体高速旋转撞击对\n手.速度比对手越慢，\n威力越大");
static const u8 sHEALING_WISHDescription[] = _("自己陷入濒死，治愈后\n备宝可梦的异常状态以\n及HP.");
static const u8 sBRINEDescription[] = _("当对手的HP在一半以\n下时，招式威力会变成\n2倍.");
static const u8 sNATURAL_GIFTDescription[] = _("从树果上获得力量进行\n攻击.");
static const u8 sFEINTDescription[] = _("能够攻击正在使用守住\n或看穿等招式的对手.");
static const u8 sPLUCKDescription[] = _("用喙攻击.当对手携带\n树果时，可以食用并获\n得其效果");
static const u8 sTAILWINDDescription[] = _("刮起猛烈的旋风，在4\n回合内提高我方全员的\n速度.");
static const u8 sACUPRESSUREDescription[] = _("通过点穴让身体舒筋活\n络.大幅提高某1项能\n力.");
static const u8 sMETAL_BURSTDescription[] = _("使出招式前，将最后受\n到的招式的伤害大力返\n还给对手");
static const u8 sU_TURNDescription[] = _("在攻击之后急速返回，\n和后备宝可梦进行替换\n.");
static const u8 sCLOSE_COMBATDescription[] = _("放弃守护向敌人的怀里\n突击.防御和特防会降\n低.");
static const u8 sPAYBACKDescription[] = _("蓄力攻击.如果能在对\n手之后攻击，威力会变\n成2倍.");
static const u8 sASSURANCEDescription[] = _("如果此回合内对手已经\n受到伤害的话，威力会\n变成2倍");
static const u8 sEMBARGODescription[] = _("让对手在5回合内不能\n对该宝可梦使用任何道\n具.");
static const u8 sFLINGDescription[] = _("快速投掷携带的道具进\n行攻击.");
static const u8 sPSYCHO_SHIFTDescription[] = _("利用超能力施以暗示，\n将异常状态转移给对手\n.");
static const u8 sTRUMP_CARDDescription[] = _("王牌招式的剩余PP越\n少，招式的威力越大");
static const u8 sHEAL_BLOCKDescription[] = _("在5回合内无法通过招\n式、特性或携带道具来\n回复HP");
static const u8 sWRING_OUTDescription[] = _("用力勒紧对手进行攻击\n.对手的HP越多，威\n力越大.");
static const u8 sPOWER_TRICKDescription[] = _("利用超能力交换攻击和\n防御的力量.");
static const u8 sGASTRO_ACIDDescription[] = _("将胃液吐的身体.消除\n对手的特性效果.");
static const u8 sLUCKY_CHANTDescription[] = _("向天许愿，从而在5回\n合内不会被对手的攻击\n打中要害");
static const u8 sME_FIRSTDescription[] = _("提高威力，抢先使出对\n手想要使出的招式.");
static const u8 sCOPYCATDescription[] = _("用对方的绝招攻击对方\n.");
static const u8 sPOWER_SWAPDescription[] = _("利用超能力互换自己和\n对手的攻击特攻的能力\n变化.");
static const u8 sGUARD_SWAPDescription[] = _("利用超能力互换自己和\n对手的防御特防的能力\n变化.");
static const u8 sPUNISHMENTDescription[] = _("根据能力变化，对手提\n高的力量越大，招式的\n威力越大");
static const u8 sLAST_RESORTDescription[] = _("已学会的招式全部使用\n过后，才能使出珍藏的\n招式.");
static const u8 sWORRY_SEEDDescription[] = _("种植心神不宁的种子.\n将特性变成不眠.");
static const u8 sSUCKER_PUNCHDescription[] = _("可以比对手先攻击.对\n手使出非攻击招式则会\n失败.");
static const u8 sTOXIC_SPIKESDescription[] = _("在对手的脚下撒毒菱.\n使对手替换出场的宝可\n梦中毒.");
static const u8 sHEART_SWAPDescription[] = _("利用超能力互换自己和\n对手之间的能力变化.");
static const u8 sAQUA_RINGDescription[] = _("周围覆盖用水制造的幕\n.每回合回复HP.");
static const u8 sMAGNET_RISEDescription[] = _("利用电气产生的磁力浮\n在空中.在5回合内可\n以飘浮.");
static const u8 sFLARE_BLITZDescription[] = _("火焰覆盖全身猛撞对手\n.自己也会受到不小的\n伤害.");
static const u8 sFORCE_PALMDescription[] = _("发出冲击波进行攻击.\n有时会让对手麻痹.");
static const u8 sAURA_SPHEREDescription[] = _("从体内产生出波导之力\n，然后发出.必定会命\n中.");
static const u8 sROCK_POLISHDescription[] = _("打磨身体，减少空气阻\n力，大幅提高速度.");
static const u8 sPOISON_JABDescription[] = _("用带毒的触手或手臂刺\n入对手.有时会让对手\n中毒.");
static const u8 sDARK_PULSEDescription[] = _("从体内发出充满恶意的\n恐怖气场.有时会使对\n手畏缩.");
static const u8 sNIGHT_SLASHDescription[] = _("用尖利的爪子攻击对方\n，要害命中率高.");
static const u8 sAQUA_TAILDescription[] = _("如惊涛骇浪般挥动大尾\n巴攻击对手.");
static const u8 sSEED_BOMBDescription[] = _("将外壳坚硬的大种子，\n从上方砸下攻击对手.");
static const u8 sAIR_SLASHDescription[] = _("用连天空也能劈开的空\n气之刃攻击.有时会使\n对手畏缩");
static const u8 sX_SCISSORDescription[] = _("将镰刀或爪子像剪刀般\n地交叉，顺势劈开对手\n.");
static const u8 sBUG_BUZZDescription[] = _("利用振动发出音波进行\n攻击.有时会降低对手\n的特防.");
static const u8 sDRAGON_PULSEDescription[] = _("从大大的口中掀起冲击\n波攻击对手.");
static const u8 sDRAGON_RUSHDescription[] = _("释放骇人的杀气，威慑\n并撞击对手.有时使对\n手畏缩.");
static const u8 sPOWER_GEMDescription[] = _("发射如宝石般闪耀的光\n芒攻击对手.");
static const u8 sDRAINING_KISSDescription[] = _("造成对方伤害的一半会\n转化为自身HP.");
static const u8 sVACUUM_WAVEDescription[] = _("挥动拳头，掀起真空波\n.必定能够先制攻击.");
static const u8 sFOCUS_BLASTDescription[] = _("提高气势，释放出全部\n力量.有时会降低对手\n的特防.");
static const u8 sENERGY_BALLDescription[] = _("发射从自然收集的生命\n力量.有时会降低对手\n的特防.");
static const u8 sBRAVE_BIRDDescription[] = _("收拢翅膀，低空飞行突\n击对手.自己会受到不\n小伤害.");
static const u8 sEARTH_POWERDescription[] = _("脚下释放出大地之力.\n有时会降低对手的特防\n.");
static const u8 sSWITCHEROODescription[] = _("用一闪而过的速度交换\n自己和对手的持有物.");
static const u8 sHYPER_BEAMDescription[] = _("给予对方很大的伤害，\n但下一回合会无法动弹\n.");
static const u8 sNASTY_PLOTDescription[] = _("谋划诡计，激活头脑.\n大幅提高特攻.");
static const u8 sBULLET_PUNCHDescription[] = _("快速出拳先发制人地攻\n击.");
//static const u8 sREVENGEDescription[] = _("被对方攻击时威力会上\n升.");
static const u8 sICE_SHARDDescription[] = _("瞬间制作冰块，快速地\n扔.必定能够先制攻击\n.");
static const u8 sSHADOW_CLAWDescription[] = _("用尖利的爪子攻击对方\n，要害命中率高.");
static const u8 sTHUNDER_FANGDescription[] = _("用蓄满电流的牙齿咬对\n手.有时会使对手畏缩\n或麻痹.");
static const u8 sICE_FANGDescription[] = _("藏有冷气的牙齿咬住对\n手.有时会使对手畏缩\n或冰冻.");
static const u8 sFIRE_FANGDescription[] = _("用覆盖火焰的牙攻击.\n有时会使对手畏缩或灼\n伤.");
static const u8 sSHADOW_SNEAKDescription[] = _("伸长影子，从对手的背\n后进行攻击.必定先制\n攻击.");
static const u8 sMUD_BOMBDescription[] = _("发射坚硬的泥弹进行攻\n击.有时会降低命中率\n.");
static const u8 sPSYCHO_CUTDescription[] = _("用实体化的心之利刃劈\n开对手.容易击中要害\n.");
static const u8 sZEN_HEADBUTTDescription[] = _("用头撞击对方，可能使\n其害怕.");
static const u8 sMIRROR_SHOTDescription[] = _("抛光身体，释放出闪光\n之力.有时会降低命中\n率.");
static const u8 sFLASH_CANNONDescription[] = _("身体的光芒聚集在一点\n释放.有时会降低对手\n的特防.");
static const u8 sROCK_CLIMBDescription[] = _("用尽全力扑进行攻击.\n有时会使对手混乱.");
static const u8 sDEFOGDescription[] = _("用强风吹开对手的反射\n壁等.降低对手的闪避\n率.");
static const u8 sTRICK_ROOMDescription[] = _("制造出离奇的空间.速\n度慢的宝可梦可以先行\n动.");
static const u8 sDRACO_METEORDescription[] = _("发出充满力量的一击，\n但之后特攻会大幅降低\n.");
static const u8 sDISCHARGEDescription[] = _("召唤雷电轰向对方，可\n能使其麻痹.");
static const u8 sLAVA_PLUMEDescription[] = _("用熊熊烈火攻击所有的\n宝可梦.有时会陷入灼\n伤状态.");
static const u8 sLEAF_STORMDescription[] = _("发出充满力量的一击，\n但之后特攻会大幅降低\n.");
static const u8 sPOWER_WHIPDescription[] = _("激烈地挥舞青藤或触手\n摔打对手进行攻击.");
//static const u8 sHYPER_BEAMDescription[] = _("给予对方巨大的伤害，\n但下一回合会无法动弹\n.");
static const u8 sCROSS_POISONDescription[] = _("偶尔会使对方中毒，也\n能提高要害命中率.");
static const u8 sGUNK_SHOTDescription[] = _("用肮脏的垃圾撞进行攻\n击.有时会让对手中毒\n.");
static const u8 sIRON_HEADDescription[] = _("用钢铁般坚硬的头部进\n行攻击.有时会使对手\n畏缩.");
static const u8 sMAGNET_BOMBDescription[] = _("发射吸住对手的钢铁炸\n弹.攻击必定会命中.");
static const u8 sSTONE_EDGEDescription[] = _("用尖尖的岩石刺入对手\n进行攻击.容易击中要\n害.");
static const u8 sCAPTIVATEDescription[] = _("♂诱惑♀或♀诱惑♂，\n从而大幅降低对手的特\n攻.");
static const u8 sSTEALTH_ROCKDescription[] = _("将无数岩石悬浮在对手\n的周围，对替换出场宝\n可梦伤害");
static const u8 sGRASS_KNOTDescription[] = _("用草缠住并绊倒对手.\n对手越重，威力越大.");
static const u8 sCHATTERDescription[] = _("用非常烦人的，喋喋不\n休的音波攻击对手.使\n对手混乱");
static const u8 sJUDGMENTDescription[] = _("放出无数的光弹.属性\n随携带的石板不同而改\n变.");
//static const u8 sPLUCKDescription[] = _("用喙攻击.当对手携带\n树果时，可以食用并获\n得其效果");
static const u8 sCHARGE_BEAMDescription[] = _("发射电击光束.由于蓄\n满电流，有时会提高特\n攻.");
static const u8 sWOOD_HAMMERDescription[] = _("使用这个技能时自己也\n会因撞击地面受到伤害\n.");
static const u8 sAQUA_JETDescription[] = _("用电光火石般的速度先\n发制人地攻击.");
static const u8 sATTACK_ORDERDescription[] = _("召唤手下，让其朝对手\n发起攻击.容易击中要\n害.");
static const u8 sDEFEND_ORDERDescription[] = _("召唤手下，让其附在身\n体上.可以提高防御和\n特防.");
static const u8 sHEAL_ORDERDescription[] = _("恢复一半的HP.");
static const u8 sHEAD_SMASHDescription[] = _("拼命使出浑身力气，进\n行头锤攻击.自己也会\n受到伤害");
static const u8 sDOUBLE_HITDescription[] = _("使用尾巴等拍打对手进\n行攻击.连续2次给予\n伤害.");
static const u8 sROAR_OF_TIMEDescription[] = _("给予对方巨大的伤害\n.");
static const u8 sSPACIAL_RENDDescription[] = _("连同周围的空间一起撕\n裂并给予伤害.容易击\n中要害.");
//static const u8 sHEALING_WISHDescription[] = _("自己陷入濒死，治愈后\n备宝可梦的异常状态以\n及HP.");
//static const u8 sWRING_OUTDescription[] = _("用力勒紧对手进行攻击\n.对手的HP越多，威\n力越大.");
static const u8 sMAGMA_STORMDescription[] = _("2至5回合内用火焰包\n围对方.");
static const u8 sDARK_VOIDDescription[] = _("将对手强制拖入黑暗的\n世界，从而让对手陷入\n睡眠状态");
static const u8 sSEED_FLAREDescription[] = _("从身体里产生冲击波.\n有时会大幅降低对手的\n特防.");
static const u8 sOMINOUS_WINDDescription[] = _("突然刮起毛骨悚然的暴\n风.有时会提高全部能\n力.");
static const u8 sSHADOW_FORCEDescription[] = _("第1回合消失，第2回\n合攻击.对手正受保护\n也能击中");
static const u8 sHONE_CLAWSDescription[] = _("将爪子磨得更加锋利.\n提高攻击和命中率.");
static const u8 sWIDE_GUARDDescription[] = _("在1回合内防住击打我\n方全员的攻击.");
static const u8 sGUARD_SPLITDescription[] = _("用超能力将自己和对手\n的防御和特防相加，再\n平分.");
static const u8 sPOWER_SPLITDescription[] = _("用超能力将自己和对手\n的攻击和特攻相加，再\n平分.");
static const u8 sWONDER_ROOMDescription[] = _("制造出离奇的空间.在\n5回合内互换防御和特\n防.");
static const u8 sPSYSHOCKDescription[] = _("将神奇的念波实体化攻\n击对手.给予物理伤害\n.");
static const u8 sVENOSHOCKDescription[] = _("用特殊的毒液泼向对手\n.处于中毒状态威力加\n倍.");
static const u8 sAUTOTOMIZEDescription[] = _("削掉身体上没用的部分\n.大幅提高速度，体重\n变轻.");
static const u8 sRAGE_POWDERDescription[] = _("洒下烦恼之粉，吸引对\n手的攻击全部到自己.");
static const u8 sTELEKINESISDescription[] = _("利用超能力使对手浮起\n来.3回合内攻击更容\n易命中.");
static const u8 sMAGIC_ROOMDescription[] = _("制造出离奇的空间.携\n带道具的效果都会消失\n.");
static const u8 sSMACK_DOWNDescription[] = _("扔石头攻击飞行的对手\n.对手会被击落，掉到\n地面.");
static const u8 sSTORM_THROWDescription[] = _("使出强烈的一击.攻击\n必定会击中要害.");
static const u8 sFLAME_BURSTDescription[] = _("如果击中.爆裂出的火\n焰还会飞溅到旁边的对\n手.");
static const u8 sSLUDGE_WAVEDescription[] = _("用污泥波所有的宝可梦\n.有时会陷入中毒状态\n.");
static const u8 sQUIVER_DANCEDescription[] = _("跳起神秘的舞蹈，提升\n特攻、速度、特防.");
static const u8 sHEAVY_SLAMDescription[] = _("用沉重的身体撞击.自\n己比对手越重，威力越\n大.");
static const u8 sSYNCHRONOISEDescription[] = _("用神奇电波对自己属性\n相同的宝可梦给予伤害\n.");
static const u8 sELECTRO_BALLDescription[] = _("用电气团撞.自己比对\n手速度越快，威力越大\n.");
static const u8 sSOAKDescription[] = _("将大量的水泼，从而使\n其变成水属性.");
static const u8 sFLAME_CHARGEDescription[] = _("让火焰覆盖全身，攻击\n对手.积蓄力量并提高\n速度.");
static const u8 sCOILDescription[] = _("盘蜷着集中精神.提高\n攻击、防御和命中率.");
static const u8 sLOW_SWEEPDescription[] = _("以敏捷的动作瞄准脚进\n行攻击.降低对手的速\n度.");
static const u8 sACID_SPRAYDescription[] = _("喷出能溶化对手的液体\n进行攻击.大幅降低其\n特防.");
static const u8 sFOUL_PLAYDescription[] = _("利用对手的力量进行攻\n击.其攻击越高，伤害\n越大.");
static const u8 sSIMPLE_BEAMDescription[] = _("发送谜之念波.接收到\n念波的对手，其特性会\n变为单纯");
static const u8 sENTRAINMENTDescription[] = _("用神奇的节奏跳舞.使\n对手模仿动作，特性会\n变相同.");
static const u8 sAFTER_YOUDescription[] = _("支援我方或对手的行动\n，使其紧接着此招式之\n后行动.");
static const u8 sROUNDDescription[] = _("同伴还可以接着使出轮\n唱招式，威力也会提高\n.");
static const u8 sECHOED_VOICEDescription[] = _("如果每回合都有宝可梦\n接着使用该招式，威力\n就会提高");
static const u8 sCHIP_AWAYDescription[] = _("看准机会稳步攻击.无\n视其能力变化，直接给\n予伤害.");
static const u8 sCLEAR_SMOGDescription[] = _("投掷特殊的泥块进行攻\n击.使其能力变回原点\n.");
static const u8 sSTORED_POWERDescription[] = _("蓄积力量攻击对手.能\n力提高得越多，威力就\n越大.");
static const u8 sQUICK_GUARDDescription[] = _("守护自己和同伴，以防\n对手的先制攻击.");
static const u8 sALLY_SWITCHDescription[] = _("用神奇的力量瞬间移动\n，互换自己和同伴所在\n的位置.");
static const u8 sSCALDDescription[] = _("喷射煮得翻滚的开水进\n行攻击.有时会烧伤对\n手.");
static const u8 sSHELL_SMASHDescription[] = _("打破外壳，降低防御，\n提高攻击、特攻、速度\n.");
static const u8 sHEAL_PULSEDescription[] = _("放出治愈波动，从而回\n复对手最大HP的一半\n.");
static const u8 sHEXDescription[] = _("接二连三地攻击.能够\n给予异常的对手更多伤\n害.");
static const u8 sSKY_DROPDescription[] = _("第1回合将对手带到空\n中，第2回合将其摔下\n.");
static const u8 sSHIFT_GEARDescription[] = _("转动齿轮，不仅提高攻\n击，还会大幅提高速度\n.");
static const u8 sCIRCLE_THROWDescription[] = _("扔飞对手，强制拉后备\n宝可梦上场.");
static const u8 sINCINERATEDescription[] = _("用火焰攻击对手.对手\n携带树果等时，会烧掉");
static const u8 sQUASHDescription[] = _("压制对手，从而将其行\n动顺序放到最后.");
static const u8 sACROBATICSDescription[] = _("轻巧地攻击对手.自己\n没有携带道具时，伤害\n增加.");
static const u8 sREFLECT_TYPEDescription[] = _("反射对手的属性，让自\n己也变成一样的属性.");
static const u8 sRETALIATEDescription[] = _("如果上一回合有同伴倒\n下，威力提高.");
static const u8 sFINAL_GAMBITDescription[] = _("自己陷入濒死，造成和\n自己目前HP等量的伤\n害.");
static const u8 sBESTOWDescription[] = _("当对手未携带道具时，\n能够将自己携带的道具\n交给对手");
static const u8 sINFERNODescription[] = _("用烈焰包裹住对手进行\n攻击.让对手陷入灼伤\n状态.");
static const u8 sWATER_PLEDGEDescription[] = _("用水柱进行攻击.和火\n组合，天空会挂上彩虹");
static const u8 sFIRE_PLEDGEDescription[] = _("如果和草组合，威力就\n会提高，周围会变成火\n海.");
static const u8 sGRASS_PLEDGEDescription[] = _("用草柱进行攻击.如果\n和水组合，周围会变成\n湿地.");
//static const u8 sU_TURNDescription[] = _("在攻击之后急速返回，\n和后备宝可梦进行替换\n.");
static const u8 sSTRUGGLE_BUGDescription[] = _("抵抗并攻击对手.降低\n对手的特攻.");
static const u8 sBULLDOZEDescription[] = _("用力踩踏地面并攻击所\n有的宝可梦.降低对方\n的速度.");
//static const u8 sSTORM_THROWDescription[] = _("使出强烈的一击.攻击\n必定会击中要害.");
//static const u8 sCIRCLE_THROWDescription[] = _("扔飞对手，强制拉后备\n宝可梦上场.");
static const u8 sWORK_UPDescription[] = _("激励自己，从而提高攻\n击和特攻.");
static const u8 sELECTROWEBDescription[] = _("用电网捉住对手进行攻\n击.降低对手的速度.");
static const u8 sWILD_CHARGEDescription[] = _("猛烈撞击对方，自己也\n受到伤害.");
static const u8 sDRILL_RUNDescription[] = _("像钢钻一样，一边旋转\n身体来撞击对手.容易\n击中要害");
static const u8 sDUAL_CHOPDescription[] = _("用身体坚硬的部分拍打\n对手进行连续两次攻击\n.");
static const u8 sHEART_STAMPDescription[] = _("以可爱的动作使对手疏\n忽，乘机给出强烈的一\n击.");
//static const u8 sMEGA_DRAINDescription[] = _("造成对方伤害的一半会\n转化为自身HP.");
//static const u8 sCHIP_AWAYDescription[] = _("看准机会稳步攻击.无\n视其能力变化，直接给\n予伤害.");
static const u8 sRAZOR_SHELLDescription[] = _("用锋利的贝壳进行攻击\n.有时会降低对手的防\n御.");
//static const u8 sHEAVY_SLAMDescription[] = _("用沉重的身体撞击.自\n己比对手越重，威力越\n大.");
static const u8 sLEAF_TORNADODescription[] = _("用锋利的叶片包裹住对\n手.有时会降低对手的\n命中率.");
static const u8 sSTEAMROLLERDescription[] = _("旋转揉成团的身体压扁\n对手.有时会使对手畏\n缩.");
static const u8 sCOTTON_GUARDDescription[] = _("用软绵绵的绒毛包裹住\n身体进行守护.巨幅提\n高防御.");
static const u8 sNIGHT_DAZEDescription[] = _("放出黑暗的冲击波攻击\n对手.有时会降低对手\n的命中率");
//static const u8 sPSYSHOCKDescription[] = _("将神奇的念波实体化攻\n击对手.给予物理伤害\n.");
static const u8 sTAIL_SLAPDescription[] = _("用回旋掌击对方，能攻\n击2至5次.");
static const u8 sHURRICANEDescription[] = _("用强烈的风席卷对手进\n行攻击.有时会使对手\n混乱.");
static const u8 sHEAD_CHARGEDescription[] = _("用厉害的爆炸头猛撞进\n行攻击.自己也会受到\n少许伤害");
static const u8 sGEAR_GRINDDescription[] = _("投掷钢铁齿轮进行攻击\n.连续2次给予伤害.");
//static const u8 sLAVA_PLUMEDescription[] = _("用熊熊烈火攻击周围所\n有的宝可梦.可能使对\n方烧伤.");
static const u8 sTECHNO_BLASTDescription[] = _("放出光弹.属性会根据\n自己携带的卡带不同而\n改变.");
static const u8 sRELIC_SONGDescription[] = _("让对手听古老之歌，打\n动对手的内心进行攻击\n.");
static const u8 sSECRET_SWORDDescription[] = _("用长角切斩对手.角上\n拥有的神奇力量将给予\n物理伤害");
static const u8 sGLACIATEDescription[] = _("用超强的冷气攻击，可\n能降低对方速度.");
static const u8 sBOLT_STRIKEDescription[] = _("强大的电流覆盖全身猛\n撞进行攻击.有时会麻\n痹对手");
static const u8 sBLUE_FLAREDescription[] = _("用美丽而激烈的青焰包\n裹住对手进行攻击.");
static const u8 sFIERY_DANCEDescription[] = _("让火焰覆盖全身，振翅\n攻击对手.有时会提高\n特攻.");
static const u8 sFREEZE_SHOCKDescription[] = _("用覆盖着电流的冰块，\n在第2回合撞击对手.");
static const u8 sICE_BURNDescription[] = _("用能够冻结一切的强烈\n冷气，在第2回合包裹\n住对手.");
static const u8 sSNARLDescription[] = _("没完没了地大声斥责，\n从而降低对手的特攻.");
static const u8 sICICLE_CRASHDescription[] = _("用大冰柱激烈地撞进行\n攻击.有时会使对手畏\n缩.");
static const u8 sV_CREATEDescription[] = _("从前额产生灼热的火焰\n撞击.但是自身属性会\n降低.");
static const u8 sFUSION_FLAREDescription[] = _("释放出巨大的火焰.受\n到闪电影响时，招式威\n力会提高");
static const u8 sFUSION_BOLTDescription[] = _("释放出巨大的闪电.受\n到火焰影响时，招式威\n力会提高");
static const u8 sFLYING_PRESSDescription[] = _("从空中俯冲.此招式同\n时带有格斗属性和飞行\n属性.");
static const u8 sMAT_BLOCKDescription[] = _("将掀起来的榻榻米当作\n盾牌.");
static const u8 sBELCHDescription[] = _("朝着对手打嗝，并给予\n伤害.如果不吃树果则\n无法使出");
static const u8 sROTOTILLERDescription[] = _("翻耕土地，使草木更容\n易成长.");
static const u8 sSTICKY_WEBDescription[] = _("在对手周围围上黏黏的\n网，降低替换出场的对\n手的速度");
static const u8 sFELL_STINGERDescription[] = _("如果使用此招式打倒对\n手，攻击会巨幅提高.");
//static const u8 sSHADOW_FORCEDescription[] = _("第1回合消失，第2回\n合攻击.对手正受保护\n也能击中");
static const u8 sTRICK_OR_TREATDescription[] = _("邀请对手参加万圣夜.\n使对手被追加幽灵属性\n.");
static const u8 sNOBLE_ROARDescription[] = _("发出战吼威吓对手，从\n而降低对手的攻击和特\n攻.");
static const u8 sION_DELUGEDescription[] = _("将带电粒子扩散开来，\n使一般属性的招式变成\n电属性.");
static const u8 sPARABOLIC_CHARGEDescription[] = _("给予对方伤害的一半会\n转化为自己的HP.");
static const u8 sFORESTS_CURSEDescription[] = _("施加森林诅咒.中了诅\n咒的对手会被追加草属\n性.");
static const u8 sPETAL_BLIZZARDDescription[] = _("猛烈地刮起飞雪般的落\n花，攻击周围所有的宝\n可梦.");
static const u8 sFREEZE_DRYDescription[] = _("急剧冷冻对手，对于水\n属性宝可梦也是效果绝\n佳.");
static const u8 sDISARMING_VOICEDescription[] = _("发出魅惑的叫声，给予\n对手精神上的伤害.必\n中");
static const u8 sPARTING_SHOTDescription[] = _("抛下狠话威吓对手，降\n低攻击和特攻，和后备\n宝可梦替");
static const u8 sTOPSY_TURVYDescription[] = _("颠倒对手身上的所有能\n力变化.");
//static const u8 sDRAINING_KISSDescription[] = _("用一个吻吸取对手的H\nP.回复一半HP");
static const u8 sCRAFTY_SHIELDDescription[] = _("使用神奇的力量防住攻\n击我方的变化招式.");
static const u8 sFLOWER_SHIELDDescription[] = _("使用神奇的力量提高在\n场的所有草属性宝可梦\n的防御.");
static const u8 sGRASSY_TERRAINDescription[] = _("在5回合内变成青草场\n地.");
static const u8 sMISTY_TERRAINDescription[] = _("地面上的宝可梦不会陷\n入异常.龙属性招式威\n力减半");
static const u8 sELECTRIFYDescription[] = _("对手使出招式前，如果\n输电，则该招式变成电\n属性.");
static const u8 sPLAY_ROUGHDescription[] = _("与对手嬉闹并攻击.有\n时会降低对手的攻击.");
static const u8 sFAIRY_WINDDescription[] = _("刮起妖精之风，吹进行\n攻击.");
static const u8 sMOONBLASTDescription[] = _("借用月亮的力量攻击对\n手.有时会降低对手的\n特攻.");
static const u8 sBOOMBURSTDescription[] = _("震耳欲聋的爆炸声产生\n的破坏力，攻击所有的\n宝可梦.");
static const u8 sFAIRY_LOCKDescription[] = _("通过封锁，下一回合所\n有的宝可梦都无法逃走\n.");
static const u8 sKINGS_SHIELDDescription[] = _("防住对手攻击.大幅降\n低所接触到的对手的攻\n击.");
static const u8 sPLAY_NICEDescription[] = _("和对手和睦相处，使其\n失去战斗的气力，降低\n其攻击");
static const u8 sCONFIDEDescription[] = _("和对手进行密语，使其\n失去集中力，从而降低\n其特攻");
static const u8 sDIAMOND_STORMDescription[] = _("掀起钻石风暴给予伤害\n.有时会大幅提高防御\n.");
static const u8 sSTEAM_ERUPTIONDescription[] = _("将滚烫的蒸汽喷.有时\n会让对手灼伤.");
static const u8 sHYPERSPACE_HOLEDescription[] = _("通过异次元洞，突然出\n现在对手的侧面进行攻\n击.");
static const u8 sWATER_SHURIKENDescription[] = _("用粘液制成的手里剑，\n连续攻击2-5次.必\n定先制.");
static const u8 sMYSTICAL_FIREDescription[] = _("从口中喷出特别灼热的\n火焰进行攻击.降低其\n特攻.");
static const u8 sSPIKY_SHIELDDescription[] = _("防住对手攻击的同时，\n削减接触到对手的体力\n.");
static const u8 sAROMATIC_MISTDescription[] = _("通过神奇的芳香，提高\n我方宝可梦的特防.");
static const u8 sEERIE_IMPULSEDescription[] = _("身体放射出怪异电波让\n对手沐浴其中，大幅降\n低其特攻");
static const u8 sVENOM_DRENCHDescription[] = _("泼出特殊毒液.对中毒\n的对手会还施加特殊效\n果");
static const u8 sPOWDERDescription[] = _("如果被撒到粉尘的对手\n使用火招式，则会爆炸\n.");
static const u8 sGEOMANCYDescription[] = _("第1回合吸收能量，第\n2回合提高特攻、特防\n、速度");
static const u8 sMAGNETIC_FLUXDescription[] = _("提高特性为正电和负电\n的宝可梦的防御和特防\n.");
static const u8 sHAPPY_HOURDescription[] = _("如果使用欢乐时光，战\n斗后得到的钱会翻倍.");
static const u8 sELECTRIC_TERRAINDescription[] = _("在5回合内变成电气场\n地.");
static const u8 sDAZZLING_GLEAMDescription[] = _("发射强光，并给予伤害\n.");
static const u8 sCELEBRATEDescription[] = _("宝可梦为十分开心的你\n庆祝.");
static const u8 sHOLD_HANDSDescription[] = _("我方宝可梦之间牵手.\n能带来非常幸福的心情\n.");
static const u8 sBABYDOLL_EYESDescription[] = _("用圆瞳凝视对手，从而\n降低其攻击.必定先制\n攻击.");
static const u8 sNUZZLEDescription[] = _("将带电的脸颊蹭蹭对手\n进行攻击，使其麻痹.");
//static const u8 sFALSE_SWIPEDescription[] = _("一击使对方至少剩1点\nHP.");
static const u8 sINFESTATIONDescription[] = _("在4-5回合内死缠烂\n打地进行攻击.对手无\n法逃走.");
static const u8 sPOWER_UP_PUNCHDescription[] = _("反复击打对手，使拳头\n慢慢变硬.打中攻击就\n会提高.");
//static const u8 sDRAINING_KISSDescription[] = _("从锁定的对手身上吸取\nHP.回复伤害的3/\n4的HP.");
static const u8 sTHOUSAND_ARROWSDescription[] = _("可以击落浮在空中的宝\n可梦.会掉到地面.");
static const u8 sTHOUSAND_WAVESDescription[] = _("从地面掀起波浪.被掀\n入波浪中的对手无法逃\n走");
static const u8 sLANDS_WRATHDescription[] = _("震动地面，对飞行系外\n的所有场上精灵造成伤\n害.");
static const u8 sLIGHT_OF_RUINDescription[] = _("借用永恒之花的力量发\n射出强力光线.自己也\n会受伤");
static const u8 sORIGIN_PULSEDescription[] = _("用无数青白色且闪耀的\n光线攻击对手.");
static const u8 sPRECIPICE_BLADESDescription[] = _("将大地的力量变化为利\n刃攻击对手.");
//static const u8 sCLOSE_COMBATDescription[] = _("放弃守护向敌人的怀里\n突击.防御和特防会降\n低.");
//static const u8 sHYPERSPACE_HOLEDescription[] = _("通过异次元洞，突然出\n现在对手的侧面进行攻\n击.");
static const u8 sSHORE_UPDescription[] = _("回复自己最大HP的一\n半.在沙暴中回复得更\n多.");
static const u8 sFIRST_IMPRESSIONDescription[] = _("威力很高,只有在出场\n时立刻使出才能成功.");
static const u8 sBANEFUL_BUNKERDescription[] = _("防住对手攻击的同时,\n让接触到自己的对手中\n毒.");
static const u8 sSPIRIT_SHACKLEDescription[] = _("攻击的同时,缝住对手\n的影子,使其无法逃走\n.");
static const u8 sDARKEST_LARIATDescription[] = _("旋转双臂打向对手.无\n视对手的能力变化.");
static const u8 sSPARKLING_ARIADescription[] = _("随着唱歌会放出很多气\n球,灼伤会被治愈.");
static const u8 sICE_HAMMERDescription[] = _("挥舞强力而沉重的拳头\n,给予对手伤害.");
static const u8 sFLORAL_HEALINGDescription[] = _("回复对手最大HP的一\n半.青草场地效果提高\n.");
static const u8 sHIGH_HORSEPOWERDescription[] = _("使出全身力量,猛攻对\n手.");
static const u8 sSTRENGTH_SAPDescription[] = _("给自己回复和对手攻击\n力的HP,降低对手攻\n击.");
static const u8 sSOLAR_BLADEDescription[] = _("第1回合收集满满的日\n光,第2回合攻击.");
static const u8 sLEAFAGEDescription[] = _("将叶片打向对手,进行\n攻击.");
static const u8 sSPOTLIGHTDescription[] = _("给精灵打上聚光灯,该\n回合只能瞄准该精灵.");
static const u8 sTOXIC_THREADDescription[] = _("将混有毒的丝吐向对手\n.使其中毒和减速.");
static const u8 sLASER_FOCUSDescription[] = _("集中精神,下次攻击必\n定会击中要害.");
static const u8 sGEAR_UPDescription[] = _("提高特性为正电和负电\n的精灵攻击和特攻.");
static const u8 sTHROAT_CHOPDescription[] = _("对手2回合内无法使用\n声音招式.");
static const u8 sPOLLEN_PUFFDescription[] = _("对敌人使用爆炸的团子\n.对我方则是回复的团\n子.");
static const u8 sANCHOR_SHOTDescription[] = _("将锚缠住对手进行攻击\n.使对手无法逃走.");
static const u8 sPSYCHIC_TERRAINDescription[] = _("5回合内制造青草场地");
static const u8 sLUNGEDescription[] = _("全力猛扑对手进行攻击\n.从而降低对手的攻击\n.");
static const u8 sFIRE_LASHDescription[] = _("用燃烧的鞭子抽打对手\n.对手防御会降低.");
static const u8 sPOWER_TRIPDescription[] = _("自己的能力提高得越多\n,威力就越大.");
static const u8 sBURN_UPDescription[] = _("给予对手大大的伤害.\n自己的火属性将会消失\n.");
static const u8 sSPEED_SWAPDescription[] = _("将对手和自己的速度进\n行互换.");
static const u8 sSMART_STRIKEDescription[] = _("用尖尖的角刺入对手进\n行攻击.攻击必定会命\n中.");
static const u8 sPURIFYDescription[] = _("治愈对手的异常状态.\n治愈成功回复自己HP\n.");
static const u8 sREVELATION_DANCEDescription[] = _("此招式的属性将变得和\n自己的属性相同.");
static const u8 sCORE_ENFORCERDescription[] = _("受到伤害的对手行动结\n束时,特性会消除.");
static const u8 sTROP_KICKDescription[] = _("向对手使出来自南国的\n火热脚踢.降低对手的\n攻击.");
static const u8 sINSTRUCTDescription[] = _("向对手下达指示,让其\n再次使出刚才的招式.");
static const u8 sBEAK_BLASTDescription[] = _("先加热鸟嘴后再进行攻\n击.");
static const u8 sCLANGING_SCALESDescription[] = _("摩擦全身鳞片,发出响\n亮的声音攻击.降低自\n己防御.");
static const u8 sDRAGON_HAMMERDescription[] = _("将身体当作锤子,向对\n手发动袭击,给予伤害\n.");
static const u8 sBRUTAL_SWINGDescription[] = _("用自己的身体狂舞挥打\n,给予对手伤害.");
static const u8 sAURORA_VEILDescription[] = _("在5回合内减弱伤害.\n只有冰雹时才能使出.");
static const u8 sSHELL_TRAPDescription[] = _("设下甲壳陷阱.对手使\n出物理伤害时给予对手\n伤害.");
static const u8 sFLEUR_CANNONDescription[] = _("放出强力光束后,自己\n的特攻会大幅降低.");
static const u8 sPSYCHIC_FANGSDescription[] = _("利用精神力量咬住攻击\n.可以破坏反射壁等.");
static const u8 sSTOMPING_TANTRUMDescription[] = _("如果上一回合招式没有\n打中,威力就会翻倍.");
static const u8 sSHADOW_BONEDescription[] = _("用附有灵魂的骨头殴打\n对手.有时降低对手的\n防御");
static const u8 sACCELEROCKDescription[] = _("迅速撞向对手进行攻击\n.必定能够先制攻击.");
static const u8 sLIQUIDATIONDescription[] = _("用水之力量撞向对手.\n有时会降低对手的防御");
static const u8 sPRISMATIC_LASERDescription[] = _("用棱镜的力量发射强烈\n光线.下回合无法动弹\n.");
static const u8 sSPECTRAL_THIEFDescription[] = _("潜入对手的影子攻击.\n夺取对手的能力提升.");
static const u8 sSUNSTEEL_STRIKEDescription[] = _("以流星般的气势猛撞对\n手.无视对手的特性.");
static const u8 sMOONGEIST_BEAMDescription[] = _("放出奇怪的光线攻击对\n手.无视对手的特性.");
static const u8 sTEARFUL_LOOKDescription[] = _("变得泪眼汪汪,让对手\n丧失斗志.降低对手攻\n击特攻");
static const u8 sZING_ZAPDescription[] = _("撞向对手,并发出强电\n.有时会使对手畏缩.");
static const u8 sNATURES_MADNESSDescription[] = _("向对手释放自然之怒.\n对手的HP会减半.");
static const u8 sMULTI_ATTACKDescription[] = _("覆盖高能量撞向对手，\n属性会根据存储碟改");
static const u8 sMIND_BLOWNDescription[] = _("让自己的头爆炸,来攻\n击周围-自己也会受到\n伤害");
static const u8 sPLASMA_FISTSDescription[] = _("用覆盖电流的拳头攻击\n-一般属性的招式变成\n电属性");
static const u8 sPHOTON_GEYSERDescription[] = _("用光柱来进行攻击.用\n两攻较高的一项给予对\n方伤害.");
static const u8 sDOUBLE_IRON_BASHDescription[] = _("迅猛无比的电击.必定\n能够先制攻击，击中对\n方的要害.");
static const u8 sDYNAMAX_CANNONDescription[] = _("从核心放出光束进行攻\n击2倍伤害于极巨化的\n敌人.");
static const u8 sSNIPE_SHOTDescription[] = _("能无视具有吸引对手招\n式效果的特性或招式的\n影响.");
static const u8 sJAW_LOCKDescription[] = _("使双方直到一方濒死为\n止无法替换宝可梦.");
static const u8 sSTUFF_CHEEKSDescription[] = _("吃掉携带的树果,大幅\n提高防御.");
static const u8 sNO_RETREATDescription[] = _("提高自己的所有能力但\n无法替换或逃走.");
static const u8 sTAR_SHOTDescription[] = _("降低对手的速度使对手\n的弱点变为火.");
static const u8 sMAGIC_POWDERDescription[] = _("向对手喷洒魔法粉使对\n手变为超能力属性.");
static const u8 sDRAGON_DARTSDescription[] = _("让多龙梅西亚进行2次\n攻击.");
static const u8 sTEATIMEDescription[] = _("场上的所有宝可梦都会\n吃掉自己携带的树果.");
static const u8 sOCTOLOCKDescription[] = _("对手被固定后每回合都\n会降低防御和特防.");
static const u8 sBOLT_BEAKDescription[] = _("如果比对手先出手攻击\n招式的威力会变成2倍\n.");
static const u8 sCOURT_CHANGEDescription[] = _("用神奇的力量交换双方\n的场地效果.");
static const u8 sCLANGOROUS_SOULDescription[] = _("削减少许自己的HP使\n所有能力都提高.");
static const u8 sBODY_PRESSDescription[] = _("防御越高给予的伤害就\n越高.");
static const u8 sDECORATEDescription[] = _("通过装饰,大幅提高对\n方的攻击和特攻");
static const u8 sDRUM_BEATINGDescription[] = _("降低对手的速度.");
static const u8 sSNAP_TRAPDescription[] = _("在4-5回合内夹住对\n手进行攻击.");
static const u8 sPYRO_BALLDescription[] = _("形成火球攻击对手有时\n会使对手陷入灼伤状态\n.");
static const u8 sBEHEMOTH_BLADEDescription[] = _("变身为巨大的剑挥斩对\n手.");
static const u8 sBEHEMOTH_BASHDescription[] = _("变身为巨大的盾撞击对\n手.");
static const u8 sAURA_WHEELDescription[] = _("攻击并提高速度属性也\n会随着样子改变.");
static const u8 sBREAKING_SWIPEDescription[] = _("用坚韧的尾巴猛扫对手\n从而降低对手的攻击.");
static const u8 sBRANCH_POKEDescription[] = _("使用尖锐的树枝刺向对\n手进行攻击.");
static const u8 sOVERDRIVEDescription[] = _("释放出发出巨响的剧烈\n,震动攻击对手.");
static const u8 sAPPLE_ACIDDescription[] = _("使用从酸苹果中提取出\n来的酸性液体进行攻击\n.");
static const u8 sGRAV_APPLEDescription[] = _("从高处落下苹果给予对\n手伤害.");
static const u8 sSPIRIT_BREAKDescription[] = _("用足以让对手一蹶不振\n的气势进行攻击.");
static const u8 sSTRANGE_STEAMDescription[] = _("喷出烟雾攻击对手有时\n会使对手混乱.");
static const u8 sLIFE_DEWDescription[] = _("喷洒出神奇的水回复自\n己和场上同伴的HP.");
static const u8 sOBSTRUCTDescription[] = _("完全抵挡对手的攻击连\n续使出则容易失败");
static const u8 sFALSE_SURRENDERDescription[] = _("用凌乱的头发进行突刺\n攻击必定会命中.");
static const u8 sMETEOR_ASSAULTDescription[] = _("大力挥舞粗壮的茎进行\n攻击下一回合自己将无\n法动弹.");
static const u8 sETERNABEAMDescription[] = _("无极汰那发动的最强攻\n击下一回合自己将无法\n动弹.");
static const u8 sSTEEL_BEAMDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sEXPANDING_FORCEDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sSTEEL_ROLLERDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sSCALE_SHOTDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sMETEOR_BEAMDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sSHELL_SIDEDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sMISTY_EXPLOSIONDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sGRASSY_GLIDEDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sRISING_VOLTAGEDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sTERRAIN_PULSEDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sSKITTER_SMACKDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sBURNING_JEALOUSYDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sLASH_OUTDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sPOLTERGEISTDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sCORROSIVE_GASDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sCOACHINGDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sFLIP_TURNDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sTRIPLE_AXELDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sDUAL_WINGBEATDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sSCORCHING_SANDSDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sJUNGLE_HEALINGDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sWICKED_BLOWDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sSURGING_STRIKESDescription[] = _("聚集全身的钢铁化为光\n束发射,自己也会受到\n伤害.");
static const u8 sNotDoneYetDescription[] = _("无");

// MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer.
const u8 *const gMoveDescriptionPointers[MOVES_COUNT] =
{
    [MOVE_NONE] = sNULLDescription,
    [MOVE_POUND] = sPOUNDDescription,
    [MOVE_KARATE_CHOP] = sKARATE_CHOPDescription,
    [MOVE_DOUBLE_SLAP] = sDOUBLE_SLAPDescription,
    [MOVE_COMET_PUNCH] = sCOMET_PUNCHDescription,
    [MOVE_MEGA_PUNCH] = sMEGA_PUNCHDescription,
    [MOVE_PAY_DAY] = sPAY_DAYDescription,
    [MOVE_FIRE_PUNCH] = sFIRE_PUNCHDescription,
    [MOVE_ICE_PUNCH] = sICE_PUNCHDescription,
    [MOVE_THUNDER_PUNCH] = sTHUNDER_PUNCHDescription,
    [MOVE_SCRATCH] = sSCRATCHDescription,
    [MOVE_VICE_GRIP] = sVICE_GRIPDescription,
    [MOVE_GUILLOTINE] = sGUILLOTINEDescription,
    [MOVE_RAZOR_WIND] = sRAZOR_WINDDescription,
    [MOVE_SWORDS_DANCE] = sSWORDS_DANCEDescription,
    [MOVE_CUT] = sCUTDescription,
    [MOVE_GUST] = sGUSTDescription,
    [MOVE_WING_ATTACK] = sWING_ATTACKDescription,
    [MOVE_WHIRLWIND] = sWHIRLWINDDescription,
    [MOVE_FLY] = sFLYDescription,
    [MOVE_BIND] = sBINDDescription,
    [MOVE_SLAM] = sSLAMDescription,
    [MOVE_VINE_WHIP] = sVINE_WHIPDescription,
    [MOVE_STOMP] = sSTOMPDescription,
    [MOVE_DOUBLE_KICK] = sDOUBLE_KICKDescription,
    [MOVE_MEGA_KICK] = sMEGA_KICKDescription,
    [MOVE_JUMP_KICK] = sJUMP_KICKDescription,
    [MOVE_ROLLING_KICK] = sROLLING_KICKDescription,
    [MOVE_SAND_ATTACK] = sSAND_ATTACKDescription,
    [MOVE_HEADBUTT] = sHEADBUTTDescription,
    [MOVE_HORN_ATTACK] = sHORN_ATTACKDescription,
    [MOVE_FURY_ATTACK] = sFURY_ATTACKDescription,
    [MOVE_HORN_DRILL] = sHORN_DRILLDescription,
    [MOVE_TACKLE] = sTACKLEDescription,
    [MOVE_BODY_SLAM] = sBODY_SLAMDescription,
    [MOVE_WRAP] = sWRAPDescription,
    [MOVE_TAKE_DOWN] = sTAKE_DOWNDescription,
    [MOVE_THRASH] = sTHRASHDescription,
    [MOVE_DOUBLE_EDGE] = sDOUBLE_EDGEDescription,
    [MOVE_TAIL_WHIP] = sTAIL_WHIPDescription,
    [MOVE_POISON_STING] = sPOISON_STINGDescription,
    [MOVE_TWINEEDLE] = sTWINEEDLEDescription,
    [MOVE_PIN_MISSILE] = sPIN_MISSILEDescription,
    [MOVE_LEER] = sLEERDescription,
    [MOVE_BITE] = sBITEDescription,
    [MOVE_GROWL] = sGROWLDescription,
    [MOVE_ROAR] = sROARDescription,
    [MOVE_SING] = sSINGDescription,
    [MOVE_SUPERSONIC] = sSUPERSONICDescription,
    [MOVE_SONIC_BOOM] = sSONIC_BOOMDescription,
    [MOVE_DISABLE] = sDISABLEDescription,
    [MOVE_ACID] = sACIDDescription,
    [MOVE_EMBER] = sEMBERDescription,
    [MOVE_FLAMETHROWER] = sFLAMETHROWERDescription,
    [MOVE_MIST] = sMISTDescription,
    [MOVE_WATER_GUN] = sWATER_GUNDescription,
    [MOVE_HYDRO_PUMP] = sHYDRO_PUMPDescription,
    [MOVE_SURF] = sSURFDescription,
    [MOVE_ICE_BEAM] = sICE_BEAMDescription,
    [MOVE_BLIZZARD] = sBLIZZARDDescription,
    [MOVE_PSYBEAM] = sPSYBEAMDescription,
    [MOVE_BUBBLE_BEAM] = sBUBBLE_BEAMDescription,
    [MOVE_AURORA_BEAM] = sAURORA_BEAMDescription,
    [MOVE_HYPER_BEAM] = sHYPER_BEAMDescription,
    [MOVE_PECK] = sPECKDescription,
    [MOVE_DRILL_PECK] = sDRILL_PECKDescription,
    [MOVE_SUBMISSION] = sSUBMISSIONDescription,
    [MOVE_LOW_KICK] = sLOW_KICKDescription,
    [MOVE_COUNTER] = sCOUNTERDescription,
    [MOVE_SEISMIC_TOSS] = sSEISMIC_TOSSDescription,
    [MOVE_STRENGTH] = sSTRENGTHDescription,
    [MOVE_ABSORB] = sABSORBDescription,
    [MOVE_MEGA_DRAIN] = sMEGA_DRAINDescription,
    [MOVE_LEECH_SEED] = sLEECH_SEEDDescription,
    [MOVE_GROWTH] = sGROWTHDescription,
    [MOVE_RAZOR_LEAF] = sRAZOR_LEAFDescription,
    [MOVE_SOLAR_BEAM] = sSOLAR_BEAMDescription,
    [MOVE_POISON_POWDER] = sPOISON_POWDERDescription,
    [MOVE_STUN_SPORE] = sSTUN_SPOREDescription,
    [MOVE_SLEEP_POWDER] = sSLEEP_POWDERDescription,
    [MOVE_PETAL_DANCE] = sPETAL_DANCEDescription,
    [MOVE_STRING_SHOT] = sSTRING_SHOTDescription,
    [MOVE_DRAGON_RAGE] = sDRAGON_RAGEDescription,
    [MOVE_FIRE_SPIN] = sFIRE_SPINDescription,
    [MOVE_THUNDER_SHOCK] = sTHUNDER_SHOCKDescription,
    [MOVE_THUNDERBOLT] = sTHUNDERBOLTDescription,
    [MOVE_THUNDER_WAVE] = sTHUNDER_WAVEDescription,
    [MOVE_THUNDER] = sTHUNDERDescription,
    [MOVE_ROCK_THROW] = sROCK_THROWDescription,
    [MOVE_EARTHQUAKE] = sEARTHQUAKEDescription,
    [MOVE_FISSURE] = sFISSUREDescription,
    [MOVE_DIG] = sDIGDescription,
    [MOVE_TOXIC] = sTOXICDescription,
    [MOVE_CONFUSION] = sCONFUSIONDescription,
    [MOVE_PSYCHIC] = sPSYCHICDescription,
    [MOVE_HYPNOSIS] = sHYPNOSISDescription,
    [MOVE_MEDITATE] = sMEDITATEDescription,
    [MOVE_AGILITY] = sAGILITYDescription,
    [MOVE_QUICK_ATTACK] = sQUICK_ATTACKDescription,
    [MOVE_RAGE] = sRAGEDescription,
    [MOVE_TELEPORT] = sTELEPORTDescription,
    [MOVE_NIGHT_SHADE] = sNIGHT_SHADEDescription,
    [MOVE_MIMIC] = sMIMICDescription,
    [MOVE_SCREECH] = sSCREECHDescription,
    [MOVE_DOUBLE_TEAM] = sDOUBLE_TEAMDescription,
    [MOVE_RECOVER] = sRECOVERDescription,
    [MOVE_HARDEN] = sHARDENDescription,
    [MOVE_MINIMIZE] = sMINIMIZEDescription,
    [MOVE_SMOKESCREEN] = sSMOKESCREENDescription,
    [MOVE_CONFUSE_RAY] = sCONFUSE_RAYDescription,
    [MOVE_WITHDRAW] = sWITHDRAWDescription,
    [MOVE_DEFENSE_CURL] = sDEFENSE_CURLDescription,
    [MOVE_BARRIER] = sBARRIERDescription,
    [MOVE_LIGHT_SCREEN] = sLIGHT_SCREENDescription,
    [MOVE_HAZE] = sHAZEDescription,
    [MOVE_REFLECT] = sREFLECTDescription,
    [MOVE_FOCUS_ENERGY] = sFOCUS_ENERGYDescription,
    [MOVE_BIDE] = sBIDEDescription,
    [MOVE_METRONOME] = sMETRONOMEDescription,
    [MOVE_MIRROR_MOVE] = sMIRROR_MOVEDescription,
    [MOVE_SELF_DESTRUCT] = sSELF_DESTRUCTDescription,
    [MOVE_EGG_BOMB] = sEGG_BOMBDescription,
    [MOVE_LICK] = sLICKDescription,
    [MOVE_SMOG] = sSMOGDescription,
    [MOVE_SLUDGE] = sSLUDGEDescription,
    [MOVE_BONE_CLUB] = sBONE_CLUBDescription,
    [MOVE_FIRE_BLAST] = sFIRE_BLASTDescription,
    [MOVE_WATERFALL] = sWATERFALLDescription,
    [MOVE_CLAMP] = sCLAMPDescription,
    [MOVE_SWIFT] = sSWIFTDescription,
    [MOVE_SKULL_BASH] = sSKULL_BASHDescription,
    [MOVE_SPIKE_CANNON] = sSPIKE_CANNONDescription,
    [MOVE_CONSTRICT] = sCONSTRICTDescription,
    [MOVE_AMNESIA] = sAMNESIADescription,
    [MOVE_KINESIS] = sKINESISDescription,
    [MOVE_SOFT_BOILED] = sSOFT_BOILEDDescription,
    [MOVE_HI_JUMP_KICK] = sHI_JUMP_KICKDescription,
    [MOVE_GLARE] = sGLAREDescription,
    [MOVE_DREAM_EATER] = sDREAM_EATERDescription,
    [MOVE_POISON_GAS] = sPOISON_GASDescription,
    [MOVE_BARRAGE] = sBARRAGEDescription,
    [MOVE_LEECH_LIFE] = sLEECH_LIFEDescription,
    [MOVE_LOVELY_KISS] = sLOVELY_KISSDescription,
    [MOVE_SKY_ATTACK] = sSKY_ATTACKDescription,
    [MOVE_TRANSFORM] = sTRANSFORMDescription,
    [MOVE_BUBBLE] = sBUBBLEDescription,
    [MOVE_DIZZY_PUNCH] = sDIZZY_PUNCHDescription,
    [MOVE_SPORE] = sSPOREDescription,
    [MOVE_FLASH] = sFLASHDescription,
    [MOVE_PSYWAVE] = sPSYWAVEDescription,
    [MOVE_SPLASH] = sSPLASHDescription,
    [MOVE_ACID_ARMOR] = sACID_ARMORDescription,
    [MOVE_CRABHAMMER] = sCRABHAMMERDescription,
    [MOVE_EXPLOSION] = sEXPLOSIONDescription,
    [MOVE_FURY_SWIPES] = sFURY_SWIPESDescription,
    [MOVE_BONEMERANG] = sBONEMERANGDescription,
    [MOVE_REST] = sRESTDescription,
    [MOVE_ROCK_SLIDE] = sROCK_SLIDEDescription,
    [MOVE_HYPER_FANG] = sHYPER_FANGDescription,
    [MOVE_SHARPEN] = sSHARPENDescription,
    [MOVE_CONVERSION] = sCONVERSIONDescription,
    [MOVE_TRI_ATTACK] = sTRI_ATTACKDescription,
    [MOVE_SUPER_FANG] = sSUPER_FANGDescription,
    [MOVE_SLASH] = sSLASHDescription,
    [MOVE_SUBSTITUTE] = sSUBSTITUTEDescription,
    [MOVE_STRUGGLE] = sSTRUGGLEDescription,
    [MOVE_SKETCH] = sSKETCHDescription,
    [MOVE_TRIPLE_KICK] = sTRIPLE_KICKDescription,
    [MOVE_THIEF] = sTHIEFDescription,
    [MOVE_SPIDER_WEB] = sSPIDER_WEBDescription,
    [MOVE_MIND_READER] = sMIND_READERDescription,
    [MOVE_NIGHTMARE] = sNIGHTMAREDescription,
    [MOVE_FLAME_WHEEL] = sFLAME_WHEELDescription,
    [MOVE_SNORE] = sSNOREDescription,
    [MOVE_CURSE] = sCURSEDescription,
    [MOVE_FLAIL] = sFLAILDescription,
    [MOVE_CONVERSION_2] = sCONVERSION2Description,
    [MOVE_AEROBLAST] = sAEROBLASTDescription,
    [MOVE_COTTON_SPORE] = sCOTTON_SPOREDescription,
    [MOVE_REVERSAL] = sREVERSALDescription,
    [MOVE_SPITE] = sSPITEDescription,
    [MOVE_POWDER_SNOW] = sPOWDER_SNOWDescription,
    [MOVE_PROTECT] = sPROTECTDescription,
    [MOVE_MACH_PUNCH] = sMACH_PUNCHDescription,
    [MOVE_SCARY_FACE] = sSCARY_FACEDescription,
    [MOVE_FAINT_ATTACK] = sFAINT_ATTACKDescription,
    [MOVE_SWEET_KISS] = sSWEET_KISSDescription,
    [MOVE_BELLY_DRUM] = sBELLY_DRUMDescription,
    [MOVE_SLUDGE_BOMB] = sSLUDGE_BOMBDescription,
    [MOVE_MUD_SLAP] = sMUD_SLAPDescription,
    [MOVE_OCTAZOOKA] = sOCTAZOOKADescription,
    [MOVE_SPIKES] = sSPIKESDescription,
    [MOVE_ZAP_CANNON] = sZAP_CANNONDescription,
    [MOVE_FORESIGHT] = sFORESIGHTDescription,
    [MOVE_DESTINY_BOND] = sDESTINY_BONDDescription,
    [MOVE_PERISH_SONG] = sPERISH_SONGDescription,
    [MOVE_ICY_WIND] = sICY_WINDDescription,
    [MOVE_DETECT] = sDETECTDescription,
    [MOVE_BONE_RUSH] = sBONE_RUSHDescription,
    [MOVE_LOCK_ON] = sLOCK_ONDescription,
    [MOVE_OUTRAGE] = sOUTRAGEDescription,
    [MOVE_SANDSTORM] = sSANDSTORMDescription,
    [MOVE_GIGA_DRAIN] = sGIGA_DRAINDescription,
    [MOVE_ENDURE] = sENDUREDescription,
    [MOVE_CHARM] = sCHARMDescription,
    [MOVE_ROLLOUT] = sROLLOUTDescription,
    [MOVE_FALSE_SWIPE] = sFALSE_SWIPEDescription,
    [MOVE_SWAGGER] = sSWAGGERDescription,
    [MOVE_MILK_DRINK] = sMILK_DRINKDescription,
    [MOVE_SPARK] = sSPARKDescription,
    [MOVE_FURY_CUTTER] = sFURY_CUTTERDescription,
    [MOVE_STEEL_WING] = sSTEEL_WINGDescription,
    [MOVE_MEAN_LOOK] = sMEAN_LOOKDescription,
    [MOVE_ATTRACT] = sATTRACTDescription,
    [MOVE_SLEEP_TALK] = sSLEEP_TALKDescription,
    [MOVE_HEAL_BELL] = sHEAL_BELLDescription,
    [MOVE_RETURN] = sRETURNDescription,
    [MOVE_PRESENT] = sPRESENTDescription,
    [MOVE_FRUSTRATION] = sFRUSTRATIONDescription,
    [MOVE_SAFEGUARD] = sSAFEGUARDDescription,
    [MOVE_PAIN_SPLIT] = sPAIN_SPLITDescription,
    [MOVE_SACRED_FIRE] = sSACRED_FIREDescription,
    [MOVE_MAGNITUDE] = sMAGNITUDEDescription,
    [MOVE_DYNAMIC_PUNCH] = sDYNAMIC_PUNCHDescription,
    [MOVE_MEGAHORN] = sMEGAHORNDescription,
    [MOVE_DRAGON_BREATH] = sDRAGON_BREATHDescription,
    [MOVE_BATON_PASS] = sBATON_PASSDescription,
    [MOVE_ENCORE] = sENCOREDescription,
    [MOVE_PURSUIT] = sPURSUITDescription,
    [MOVE_RAPID_SPIN] = sRAPID_SPINDescription,
    [MOVE_SWEET_SCENT] = sSWEET_SCENTDescription,
    [MOVE_IRON_TAIL] = sIRON_TAILDescription,
    [MOVE_METAL_CLAW] = sMETAL_CLAWDescription,
    [MOVE_VITAL_THROW] = sVITAL_THROWDescription,
    [MOVE_MORNING_SUN] = sMORNING_SUNDescription,
    [MOVE_SYNTHESIS] = sSYNTHESISDescription,
    [MOVE_MOONLIGHT] = sMOONLIGHTDescription,
    [MOVE_HIDDEN_POWER] = sHIDDEN_POWERDescription,
    [MOVE_CROSS_CHOP] = sCROSS_CHOPDescription,
    [MOVE_TWISTER] = sTWISTERDescription,
    [MOVE_RAIN_DANCE] = sRAIN_DANCEDescription,
    [MOVE_SUNNY_DAY] = sSUNNY_DAYDescription,
    [MOVE_CRUNCH] = sCRUNCHDescription,
    [MOVE_MIRROR_COAT] = sMIRROR_COATDescription,
    [MOVE_PSYCH_UP] = sPSYCH_UPDescription,
    [MOVE_EXTREME_SPEED] = sEXTREME_SPEEDDescription,
    [MOVE_ANCIENT_POWER] = sANCIENT_POWERDescription,
    [MOVE_SHADOW_BALL] = sSHADOW_BALLDescription,
    [MOVE_FUTURE_SIGHT] = sFUTURE_SIGHTDescription,
    [MOVE_ROCK_SMASH] = sROCK_SMASHDescription,
    [MOVE_WHIRLPOOL] = sWHIRLPOOLDescription,
    [MOVE_BEAT_UP] = sBEAT_UPDescription,
    [MOVE_FAKE_OUT] = sFAKE_OUTDescription,
    [MOVE_UPROAR] = sUPROARDescription,
    [MOVE_STOCKPILE] = sSTOCKPILEDescription,
    [MOVE_SPIT_UP] = sSPIT_UPDescription,
    [MOVE_SWALLOW] = sSWALLOWDescription,
    [MOVE_HEAT_WAVE] = sHEAT_WAVEDescription,
    [MOVE_HAIL] = sHAILDescription,
    [MOVE_TORMENT] = sTORMENTDescription,
    [MOVE_FLATTER] = sFLATTERDescription,
    [MOVE_WILL_O_WISP] = sWILL_O_WISPDescription,
    [MOVE_MEMENTO] = sMEMENTODescription,
    [MOVE_FACADE] = sFACADEDescription,
    [MOVE_FOCUS_PUNCH] = sFOCUS_PUNCHDescription,
    [MOVE_SMELLING_SALT] = sSMELLING_SALTDescription,
    [MOVE_FOLLOW_ME] = sFOLLOW_MEDescription,
    [MOVE_NATURE_POWER] = sNATURE_POWERDescription,
    [MOVE_CHARGE] = sCHARGEDescription,
    [MOVE_TAUNT] = sTAUNTDescription,
    [MOVE_HELPING_HAND] = sHELPING_HANDDescription,
    [MOVE_TRICK] = sTRICKDescription,
    [MOVE_ROLE_PLAY] = sROLE_PLAYDescription,
    [MOVE_WISH] = sWISHDescription,
    [MOVE_ASSIST] = sASSISTDescription,
    [MOVE_INGRAIN] = sINGRAINDescription,
    [MOVE_SUPERPOWER] = sSUPERPOWERDescription,
    [MOVE_MAGIC_COAT] = sMAGIC_COATDescription,
    [MOVE_RECYCLE] = sRECYCLEDescription,
    [MOVE_REVENGE] = sREVENGEDescription,
    [MOVE_BRICK_BREAK] = sBRICK_BREAKDescription,
    [MOVE_YAWN] = sYAWNDescription,
    [MOVE_KNOCK_OFF] = sKNOCK_OFFDescription,
    [MOVE_ENDEAVOR] = sENDEAVORDescription,
    [MOVE_ERUPTION] = sERUPTIONDescription,
    [MOVE_SKILL_SWAP] = sSKILL_SWAPDescription,
    [MOVE_IMPRISON] = sIMPRISONDescription,
    [MOVE_REFRESH] = sREFRESHDescription,
    [MOVE_GRUDGE] = sGRUDGEDescription,
    [MOVE_SNATCH] = sSNATCHDescription,
    [MOVE_SECRET_POWER] = sSECRET_POWERDescription,
    [MOVE_DIVE] = sDIVEDescription,
    [MOVE_ARM_THRUST] = sARM_THRUSTDescription,
    [MOVE_CAMOUFLAGE] = sCAMOUFLAGEDescription,
    [MOVE_TAIL_GLOW] = sTAIL_GLOWDescription,
    [MOVE_LUSTER_PURGE] = sLUSTER_PURGEDescription,
    [MOVE_MIST_BALL] = sMIST_BALLDescription,
    [MOVE_FEATHER_DANCE] = sFEATHER_DANCEDescription,
    [MOVE_TEETER_DANCE] = sTEETER_DANCEDescription,
    [MOVE_BLAZE_KICK] = sBLAZE_KICKDescription,
    [MOVE_MUD_SPORT] = sMUD_SPORTDescription,
    [MOVE_ICE_BALL] = sICE_BALLDescription,
    [MOVE_NEEDLE_ARM] = sNEEDLE_ARMDescription,
    [MOVE_SLACK_OFF] = sSLACK_OFFDescription,
    [MOVE_HYPER_VOICE] = sHYPER_VOICEDescription,
    [MOVE_POISON_FANG] = sPOISON_FANGDescription,
    [MOVE_CRUSH_CLAW] = sCRUSH_CLAWDescription,
    [MOVE_BLAST_BURN] = sBLAST_BURNDescription,
    [MOVE_HYDRO_CANNON] = sHYDRO_CANNONDescription,
    [MOVE_METEOR_MASH] = sMETEOR_MASHDescription,
    [MOVE_ASTONISH] = sASTONISHDescription,
    [MOVE_WEATHER_BALL] = sWEATHER_BALLDescription,
    [MOVE_AROMATHERAPY] = sAROMATHERAPYDescription,
    [MOVE_FAKE_TEARS] = sFAKE_TEARSDescription,
    [MOVE_AIR_CUTTER] = sAIR_CUTTERDescription,
    [MOVE_OVERHEAT] = sOVERHEATDescription,
    [MOVE_ODOR_SLEUTH] = sODOR_SLEUTHDescription,
    [MOVE_ROCK_TOMB] = sROCK_TOMBDescription,
    [MOVE_SILVER_WIND] = sSILVER_WINDDescription,
    [MOVE_METAL_SOUND] = sMETAL_SOUNDDescription,
    [MOVE_GRASS_WHISTLE] = sGRASS_WHISTLEDescription,
    [MOVE_TICKLE] = sTICKLEDescription,
    [MOVE_COSMIC_POWER] = sCOSMIC_POWERDescription,
    [MOVE_WATER_SPOUT] = sWATER_SPOUTDescription,
    [MOVE_SIGNAL_BEAM] = sSIGNAL_BEAMDescription,
    [MOVE_SHADOW_PUNCH] = sSHADOW_PUNCHDescription,
    [MOVE_EXTRASENSORY] = sEXTRASENSORYDescription,
    [MOVE_SKY_UPPERCUT] = sSKY_UPPERCUTDescription,
    [MOVE_SAND_TOMB] = sSAND_TOMBDescription,
    [MOVE_SHEER_COLD] = sSHEER_COLDDescription,
    [MOVE_MUDDY_WATER] = sMUDDY_WATERDescription,
    [MOVE_BULLET_SEED] = sBULLET_SEEDDescription,
    [MOVE_AERIAL_ACE] = sAERIAL_ACEDescription,
    [MOVE_ICICLE_SPEAR] = sICICLE_SPEARDescription,
    [MOVE_IRON_DEFENSE] = sIRON_DEFENSEDescription,
    [MOVE_BLOCK] = sBLOCKDescription,
    [MOVE_HOWL] = sHOWLDescription,
    [MOVE_DRAGON_CLAW] = sDRAGON_CLAWDescription,
    [MOVE_FRENZY_PLANT] = sFRENZY_PLANTDescription,
    [MOVE_BULK_UP] = sBULK_UPDescription,
    [MOVE_BOUNCE] = sBOUNCEDescription,
    [MOVE_MUD_SHOT] = sMUD_SHOTDescription,
    [MOVE_POISON_TAIL] = sPOISON_TAILDescription,
    [MOVE_COVET] = sCOVETDescription,
    [MOVE_VOLT_TACKLE] = sVOLT_TACKLEDescription,
    [MOVE_MAGICAL_LEAF] = sMAGICAL_LEAFDescription,
    [MOVE_WATER_SPORT] = sWATER_SPORTDescription,
    [MOVE_CALM_MIND] = sCALM_MINDDescription,
    [MOVE_LEAF_BLADE] = sLEAF_BLADEDescription,
    [MOVE_DRAGON_DANCE] = sDRAGON_DANCEDescription,
    [MOVE_ROCK_BLAST] = sROCK_BLASTDescription,
    [MOVE_SHOCK_WAVE] = sSHOCK_WAVEDescription,
    [MOVE_WATER_PULSE] = sWATER_PULSEDescription,
    [MOVE_DOOM_DESIRE] = sDOOM_DESIREDescription,
    [MOVE_PSYCHO_BOOST] = sPSYCHO_BOOSTDescription,
    [MOVE_ROOST] = sROOSTDescription,
    [MOVE_GRAVITY] = sGRAVITYDescription,
    [MOVE_MIRACLE_EYE] = sMIRACLE_EYEDescription,
    [MOVE_WAKE_UP_SLAP] = sWAKE_UP_SLAPDescription,
    [MOVE_HAMMER_ARM] = sHAMMER_ARMDescription,
    [MOVE_GYRO_BALL] = sGYRO_BALLDescription,
    [MOVE_HEALING_WISH] = sHEALING_WISHDescription,
    [MOVE_BRINE] = sBRINEDescription,
    [MOVE_NATURAL_GIFT] = sNATURAL_GIFTDescription,
    [MOVE_FEINT] = sFEINTDescription,
    [MOVE_PLUCK] = sPLUCKDescription,
    [MOVE_TAILWIND] = sTAILWINDDescription,
    [MOVE_ACUPRESSURE] = sACUPRESSUREDescription,
    [MOVE_METAL_BURST] = sMETAL_BURSTDescription,
    [MOVE_U_TURN] = sU_TURNDescription,
    [MOVE_CLOSE_COMBAT] = sCLOSE_COMBATDescription,
    [MOVE_PAYBACK] = sPAYBACKDescription,
    [MOVE_ASSURANCE] = sASSURANCEDescription,
    [MOVE_EMBARGO] = sEMBARGODescription,
    [MOVE_FLING] = sFLINGDescription,
    [MOVE_PSYCHO_SHIFT] = sPSYCHO_SHIFTDescription,
    [MOVE_TRUMP_CARD] = sTRUMP_CARDDescription,
    [MOVE_HEAL_BLOCK] = sHEAL_BLOCKDescription,
    [MOVE_WRING_OUT] = sWRING_OUTDescription,
    [MOVE_POWER_TRICK] = sPOWER_TRICKDescription,
    [MOVE_GASTRO_ACID] = sGASTRO_ACIDDescription,
    [MOVE_LUCKY_CHANT] = sLUCKY_CHANTDescription,
    [MOVE_ME_FIRST] = sME_FIRSTDescription,
    [MOVE_COPYCAT] = sCOPYCATDescription,
    [MOVE_POWER_SWAP] = sPOWER_SWAPDescription,
    [MOVE_GUARD_SWAP] = sGUARD_SWAPDescription,
    [MOVE_PUNISHMENT] = sPUNISHMENTDescription,
    [MOVE_LAST_RESORT] = sLAST_RESORTDescription,
    [MOVE_WORRY_SEED] = sWORRY_SEEDDescription,
    [MOVE_SUCKER_PUNCH] = sSUCKER_PUNCHDescription,
    [MOVE_TOXIC_SPIKES] = sTOXIC_SPIKESDescription,
    [MOVE_HEART_SWAP] = sHEART_SWAPDescription,
    [MOVE_AQUA_RING] = sAQUA_RINGDescription,
    [MOVE_MAGNET_RISE] = sMAGNET_RISEDescription,
    [MOVE_FLARE_BLITZ] = sFLARE_BLITZDescription,
    [MOVE_FORCE_PALM] = sFORCE_PALMDescription,
    [MOVE_AURA_SPHERE] = sAURA_SPHEREDescription,
    [MOVE_ROCK_POLISH] = sROCK_POLISHDescription,
    [MOVE_POISON_JAB] = sPOISON_JABDescription,
    [MOVE_DARK_PULSE] = sDARK_PULSEDescription,
    [MOVE_NIGHT_SLASH] = sNIGHT_SLASHDescription,
    [MOVE_AQUA_TAIL] = sAQUA_TAILDescription,
    [MOVE_SEED_BOMB] = sSEED_BOMBDescription,
    [MOVE_AIR_SLASH] = sAIR_SLASHDescription,
    [MOVE_X_SCISSOR] = sX_SCISSORDescription,
    [MOVE_BUG_BUZZ] = sBUG_BUZZDescription,
    [MOVE_DRAGON_PULSE] = sDRAGON_PULSEDescription,
    [MOVE_DRAGON_RUSH] = sDRAGON_RUSHDescription,
    [MOVE_POWER_GEM] = sPOWER_GEMDescription,
    [MOVE_DRAIN_PUNCH] = sDRAINING_KISSDescription,
    [MOVE_VACUUM_WAVE] = sVACUUM_WAVEDescription,
    [MOVE_FOCUS_BLAST] = sFOCUS_BLASTDescription,
    [MOVE_ENERGY_BALL] = sENERGY_BALLDescription,
    [MOVE_BRAVE_BIRD] = sBRAVE_BIRDDescription,
    [MOVE_EARTH_POWER] = sEARTH_POWERDescription,
    [MOVE_SWITCHEROO] = sSWITCHEROODescription,
    [MOVE_GIGA_IMPACT] = sHYPER_BEAMDescription,
    [MOVE_NASTY_PLOT] = sNASTY_PLOTDescription,
    [MOVE_BULLET_PUNCH] = sBULLET_PUNCHDescription,
    [MOVE_AVALANCHE] = sREVENGEDescription,
    [MOVE_ICE_SHARD] = sICE_SHARDDescription,
    [MOVE_SHADOW_CLAW] = sSHADOW_CLAWDescription,
    [MOVE_THUNDER_FANG] = sTHUNDER_FANGDescription,
    [MOVE_ICE_FANG] = sICE_FANGDescription,
    [MOVE_FIRE_FANG] = sFIRE_FANGDescription,
    [MOVE_SHADOW_SNEAK] = sSHADOW_SNEAKDescription,
    [MOVE_MUD_BOMB] = sMUD_BOMBDescription,
    [MOVE_PSYCHO_CUT] = sPSYCHO_CUTDescription,
    [MOVE_ZEN_HEADBUTT] = sZEN_HEADBUTTDescription,
    [MOVE_MIRROR_SHOT] = sMIRROR_SHOTDescription,
    [MOVE_FLASH_CANNON] = sFLASH_CANNONDescription,
    [MOVE_ROCK_CLIMB] = sROCK_CLIMBDescription,
    [MOVE_DEFOG] = sDEFOGDescription,
    [MOVE_TRICK_ROOM] = sTRICK_ROOMDescription,
    [MOVE_DRACO_METEOR] = sDRACO_METEORDescription,
    [MOVE_DISCHARGE] = sDISCHARGEDescription,
    [MOVE_LAVA_PLUME] = sLAVA_PLUMEDescription,
    [MOVE_LEAF_STORM] = sLEAF_STORMDescription,
    [MOVE_POWER_WHIP] = sPOWER_WHIPDescription,
    [MOVE_ROCK_WRECKER] = sHYPER_BEAMDescription,
    [MOVE_CROSS_POISON] = sCROSS_POISONDescription,
    [MOVE_GUNK_SHOT] = sGUNK_SHOTDescription,
    [MOVE_IRON_HEAD] = sIRON_HEADDescription,
    [MOVE_MAGNET_BOMB] = sMAGNET_BOMBDescription,
    [MOVE_STONE_EDGE] = sSTONE_EDGEDescription,
    [MOVE_CAPTIVATE] = sCAPTIVATEDescription,
    [MOVE_STEALTH_ROCK] = sSTEALTH_ROCKDescription,
    [MOVE_GRASS_KNOT] = sGRASS_KNOTDescription,
    [MOVE_CHATTER] = sCHATTERDescription,
    [MOVE_JUDGMENT] = sJUDGMENTDescription,
    [MOVE_BUG_BITE] = sPLUCKDescription,
    [MOVE_CHARGE_BEAM] = sCHARGE_BEAMDescription,
    [MOVE_WOOD_HAMMER] = sWOOD_HAMMERDescription,
    [MOVE_AQUA_JET] = sAQUA_JETDescription,
    [MOVE_ATTACK_ORDER] = sATTACK_ORDERDescription,
    [MOVE_DEFEND_ORDER] = sDEFEND_ORDERDescription,
    [MOVE_HEAL_ORDER] = sHEAL_ORDERDescription,
    [MOVE_HEAD_SMASH] = sHEAD_SMASHDescription,
    [MOVE_DOUBLE_HIT] = sDOUBLE_HITDescription,
    [MOVE_ROAR_OF_TIME] = sROAR_OF_TIMEDescription,
    [MOVE_ROAR_OF_TIME1] = sROAR_OF_TIMEDescription,
    [MOVE_SPACIAL_REND] = sSPACIAL_RENDDescription,
    [MOVE_SPACIAL_REND1] = sSPACIAL_RENDDescription,
    [MOVE_LUNAR_DANCE] = sHEALING_WISHDescription,
    [MOVE_CRUSH_GRIP] = sWRING_OUTDescription,
    [MOVE_MAGMA_STORM] = sMAGMA_STORMDescription,
    [MOVE_DARK_VOID] = sDARK_VOIDDescription,
    [MOVE_SEED_FLARE] = sSEED_FLAREDescription,
    [MOVE_OMINOUS_WIND] = sOMINOUS_WINDDescription,
    [MOVE_SHADOW_FORCE] = sSHADOW_FORCEDescription,
    [MOVE_HONE_CLAWS] = sHONE_CLAWSDescription,
    [MOVE_WIDE_GUARD] = sWIDE_GUARDDescription,
    [MOVE_GUARD_SPLIT] = sGUARD_SPLITDescription,
    [MOVE_POWER_SPLIT] = sPOWER_SPLITDescription,
    [MOVE_WONDER_ROOM] = sWONDER_ROOMDescription,
    [MOVE_PSYSHOCK] = sPSYSHOCKDescription,
    [MOVE_VENOSHOCK] = sVENOSHOCKDescription,
    [MOVE_AUTOTOMIZE] = sAUTOTOMIZEDescription,
    [MOVE_RAGE_POWDER] = sRAGE_POWDERDescription,
    [MOVE_TELEKINESIS] = sTELEKINESISDescription,
    [MOVE_MAGIC_ROOM] = sMAGIC_ROOMDescription,
    [MOVE_SMACK_DOWN] = sSMACK_DOWNDescription,
    [MOVE_STORM_THROW] = sSTORM_THROWDescription,
    [MOVE_FLAME_BURST] = sFLAME_BURSTDescription,
    [MOVE_SLUDGE_WAVE] = sSLUDGE_WAVEDescription,
    [MOVE_QUIVER_DANCE] = sQUIVER_DANCEDescription,
    [MOVE_HEAVY_SLAM] = sHEAVY_SLAMDescription,
    [MOVE_SYNCHRONOISE] = sSYNCHRONOISEDescription,
    [MOVE_ELECTRO_BALL] = sELECTRO_BALLDescription,
    [MOVE_SOAK] = sSOAKDescription,
    [MOVE_FLAME_CHARGE] = sFLAME_CHARGEDescription,
    [MOVE_COIL] = sCOILDescription,
    [MOVE_LOW_SWEEP] = sLOW_SWEEPDescription,
    [MOVE_ACID_SPRAY] = sACID_SPRAYDescription,
    [MOVE_FOUL_PLAY] = sFOUL_PLAYDescription,
    [MOVE_SIMPLE_BEAM] = sSIMPLE_BEAMDescription,
    [MOVE_ENTRAINMENT] = sENTRAINMENTDescription,
    [MOVE_AFTER_YOU] = sAFTER_YOUDescription,
    [MOVE_ROUND] = sROUNDDescription,
    [MOVE_ECHOED_VOICE] = sECHOED_VOICEDescription,
    [MOVE_CHIP_AWAY] = sCHIP_AWAYDescription,
    [MOVE_CLEAR_SMOG] = sCLEAR_SMOGDescription,
    [MOVE_STORED_POWER] = sSTORED_POWERDescription,
    [MOVE_QUICK_GUARD] = sQUICK_GUARDDescription,
    [MOVE_ALLY_SWITCH] = sALLY_SWITCHDescription,
    [MOVE_SCALD] = sSCALDDescription,
    [MOVE_SHELL_SMASH] = sSHELL_SMASHDescription,
    [MOVE_HEAL_PULSE] = sHEAL_PULSEDescription,
    [MOVE_HEX] = sHEXDescription,
    [MOVE_SKY_DROP] = sSKY_DROPDescription,
    [MOVE_SHIFT_GEAR] = sSHIFT_GEARDescription,
    [MOVE_CIRCLE_THROW] = sCIRCLE_THROWDescription,
    [MOVE_INCINERATE] = sINCINERATEDescription,
    [MOVE_QUASH] = sQUASHDescription,
    [MOVE_ACROBATICS] = sACROBATICSDescription,
    [MOVE_REFLECT_TYPE] = sREFLECT_TYPEDescription,
    [MOVE_RETALIATE] = sRETALIATEDescription,
    [MOVE_FINAL_GAMBIT] = sFINAL_GAMBITDescription,
    [MOVE_BESTOW] = sBESTOWDescription,
    [MOVE_INFERNO] = sINFERNODescription,
    [MOVE_WATER_PLEDGE] = sWATER_PLEDGEDescription,
    [MOVE_FIRE_PLEDGE] = sFIRE_PLEDGEDescription,
    [MOVE_GRASS_PLEDGE] = sGRASS_PLEDGEDescription,
    [MOVE_VOLT_SWITCH] = sU_TURNDescription,
    [MOVE_STRUGGLE_BUG] = sSTRUGGLE_BUGDescription,
    [MOVE_BULLDOZE] = sBULLDOZEDescription,
    [MOVE_FROST_BREATH] = sSTORM_THROWDescription,
    [MOVE_DRAGON_TAIL] = sCIRCLE_THROWDescription,
    [MOVE_WORK_UP] = sWORK_UPDescription,
    [MOVE_ELECTROWEB] = sELECTROWEBDescription,
    [MOVE_WILD_CHARGE] = sWILD_CHARGEDescription,
    [MOVE_DRILL_RUN] = sDRILL_RUNDescription,
    [MOVE_DUAL_CHOP] = sDUAL_CHOPDescription,
    [MOVE_HEART_STAMP] = sHEART_STAMPDescription,
    [MOVE_HORN_LEECH] = sMEGA_DRAINDescription,
    [MOVE_SACRED_SWORD] = sCHIP_AWAYDescription,
    [MOVE_RAZOR_SHELL] = sRAZOR_SHELLDescription,
    [MOVE_HEAT_CRASH] = sHEAVY_SLAMDescription,
    [MOVE_LEAF_TORNADO] = sLEAF_TORNADODescription,
    [MOVE_STEAMROLLER] = sSTEAMROLLERDescription,
    [MOVE_COTTON_GUARD] = sCOTTON_GUARDDescription,
    [MOVE_NIGHT_DAZE] = sNIGHT_DAZEDescription,
    [MOVE_PSYSTRIKE] = sPSYSHOCKDescription,
    [MOVE_TAIL_SLAP] = sTAIL_SLAPDescription,
    [MOVE_HURRICANE] = sHURRICANEDescription,
    [MOVE_HEAD_CHARGE] = sHEAD_CHARGEDescription,
    [MOVE_GEAR_GRIND] = sGEAR_GRINDDescription,
    [MOVE_SEARING_SHOT] = sLAVA_PLUMEDescription,
    [MOVE_TECHNO_BLAST] = sTECHNO_BLASTDescription,
    [MOVE_RELIC_SONG] = sRELIC_SONGDescription,
    [MOVE_SECRET_SWORD] = sSECRET_SWORDDescription,
    [MOVE_GLACIATE] = sGLACIATEDescription,
    [MOVE_BOLT_STRIKE] = sBOLT_STRIKEDescription,
    [MOVE_BLUE_FLARE] = sBLUE_FLAREDescription,
    [MOVE_FIERY_DANCE] = sFIERY_DANCEDescription,
    [MOVE_FREEZE_SHOCK] = sFREEZE_SHOCKDescription,
    [MOVE_ICE_BURN] = sICE_BURNDescription,
    [MOVE_SNARL] = sSNARLDescription,
    [MOVE_ICICLE_CRASH] = sICICLE_CRASHDescription,
    [MOVE_V_CREATE] = sV_CREATEDescription,
    [MOVE_FUSION_FLARE] = sFUSION_FLAREDescription,
    [MOVE_FUSION_BOLT] = sFUSION_BOLTDescription,
    [MOVE_FLYING_PRESS] = sFLYING_PRESSDescription,
    [MOVE_MAT_BLOCK] = sMAT_BLOCKDescription,
    [MOVE_BELCH] = sBELCHDescription,
    [MOVE_ROTOTILLER] = sROTOTILLERDescription,
    [MOVE_STICKY_WEB] = sSTICKY_WEBDescription,
    [MOVE_FELL_STINGER] = sFELL_STINGERDescription,
    [MOVE_PHANTOM_FORCE] = sSHADOW_FORCEDescription,
    [MOVE_TRICK_OR_TREAT] = sTRICK_OR_TREATDescription,
    [MOVE_NOBLE_ROAR] = sNOBLE_ROARDescription,
    [MOVE_ION_DELUGE] = sION_DELUGEDescription,
    [MOVE_PARABOLIC_CHARGE] = sPARABOLIC_CHARGEDescription,
    [MOVE_FORESTS_CURSE] = sFORESTS_CURSEDescription,
    [MOVE_PETAL_BLIZZARD] = sPETAL_BLIZZARDDescription,
    [MOVE_FREEZE_DRY] = sFREEZE_DRYDescription,
    [MOVE_DISARMING_VOICE] = sDISARMING_VOICEDescription,
    [MOVE_PARTING_SHOT] = sPARTING_SHOTDescription,
    [MOVE_TOPSY_TURVY] = sTOPSY_TURVYDescription,
    [MOVE_DRAINING_KISS] = sDRAINING_KISSDescription,
    [MOVE_CRAFTY_SHIELD] = sCRAFTY_SHIELDDescription,
    [MOVE_FLOWER_SHIELD] = sFLOWER_SHIELDDescription,
    [MOVE_GRASSY_TERRAIN] = sGRASSY_TERRAINDescription,
    [MOVE_MISTY_TERRAIN] = sMISTY_TERRAINDescription,
    [MOVE_ELECTRIFY] = sELECTRIFYDescription,
    [MOVE_PLAY_ROUGH] = sPLAY_ROUGHDescription,
    [MOVE_FAIRY_WIND] = sFAIRY_WINDDescription,
    [MOVE_MOONBLAST] = sMOONBLASTDescription,
    [MOVE_BOOMBURST] = sBOOMBURSTDescription,
    [MOVE_FAIRY_LOCK] = sFAIRY_LOCKDescription,
    [MOVE_KINGS_SHIELD] = sKINGS_SHIELDDescription,
    [MOVE_PLAY_NICE] = sPLAY_NICEDescription,
    [MOVE_CONFIDE] = sCONFIDEDescription,
    [MOVE_DIAMOND_STORM] = sDIAMOND_STORMDescription,
    [MOVE_STEAM_ERUPTION] = sSTEAM_ERUPTIONDescription,
    [MOVE_HYPERSPACE_HOLE] = sHYPERSPACE_HOLEDescription,
    [MOVE_WATER_SHURIKEN] = sWATER_SHURIKENDescription,
    [MOVE_MYSTICAL_FIRE] = sMYSTICAL_FIREDescription,
    [MOVE_SPIKY_SHIELD] = sSPIKY_SHIELDDescription,
    [MOVE_AROMATIC_MIST] = sAROMATIC_MISTDescription,
    [MOVE_EERIE_IMPULSE] = sEERIE_IMPULSEDescription,
    [MOVE_VENOM_DRENCH] = sVENOM_DRENCHDescription,
    [MOVE_POWDER] = sPOWDERDescription,
    [MOVE_GEOMANCY] = sGEOMANCYDescription,
    [MOVE_MAGNETIC_FLUX] = sMAGNETIC_FLUXDescription,
    [MOVE_HAPPY_HOUR] = sHAPPY_HOURDescription,
    [MOVE_ELECTRIC_TERRAIN] = sELECTRIC_TERRAINDescription,
    [MOVE_DAZZLING_GLEAM] = sDAZZLING_GLEAMDescription,
    [MOVE_CELEBRATE] = sCELEBRATEDescription,
    [MOVE_HOLD_HANDS] = sHOLD_HANDSDescription,
    [MOVE_BABY_DOLL_EYES] = sBABYDOLL_EYESDescription,
    [MOVE_NUZZLE] = sNUZZLEDescription,
    [MOVE_HOLD_BACK] = sFALSE_SWIPEDescription,
    [MOVE_INFESTATION] = sINFESTATIONDescription,
    [MOVE_POWER_UP_PUNCH] = sPOWER_UP_PUNCHDescription,
    [MOVE_OBLIVION_WING] = sDRAINING_KISSDescription,
    [MOVE_THOUSAND_ARROWS] = sTHOUSAND_ARROWSDescription,
    [MOVE_THOUSAND_WAVES] = sTHOUSAND_WAVESDescription,
    [MOVE_LANDS_WRATH] = sLANDS_WRATHDescription,
    [MOVE_LIGHT_OF_RUIN] = sLIGHT_OF_RUINDescription,
    [MOVE_ORIGIN_PULSE] = sORIGIN_PULSEDescription,
    [MOVE_PRECIPICE_BLADES] = sPRECIPICE_BLADESDescription,
    [MOVE_DRAGON_ASCENT] = sCLOSE_COMBATDescription,
    [MOVE_HYPERSPACE_FURY] = sHYPERSPACE_HOLEDescription,
    [MOVE_SHORE_UP] = sSHORE_UPDescription,
    [MOVE_FIRST_IMPRESSION] = sFIRST_IMPRESSIONDescription,
    [MOVE_BANEFUL_BUNKER] = sBANEFUL_BUNKERDescription,
    [MOVE_SPIRIT_SHACKLE] = sSPIRIT_SHACKLEDescription,
    [MOVE_DARKEST_LARIAT] = sDARKEST_LARIATDescription,
    [MOVE_SPARKLING_ARIA] = sSPARKLING_ARIADescription,
    [MOVE_ICE_HAMMER] = sICE_HAMMERDescription,
    [MOVE_FLORAL_HEALING] = sFLORAL_HEALINGDescription,
    [MOVE_HIGH_HORSEPOWER] = sHIGH_HORSEPOWERDescription,
    [MOVE_STRENGTH_SAP] = sSTRENGTH_SAPDescription,
    [MOVE_SOLAR_BLADE] = sSOLAR_BLADEDescription,
    [MOVE_LEAFAGE] = sLEAFAGEDescription,
    [MOVE_SPOTLIGHT] = sSPOTLIGHTDescription,
    [MOVE_TOXIC_THREAD] = sTOXIC_THREADDescription,
    [MOVE_LASER_FOCUS] = sLASER_FOCUSDescription,
    [MOVE_GEAR_UP] = sGEAR_UPDescription,
    [MOVE_THROAT_CHOP] = sTHROAT_CHOPDescription,
    [MOVE_POLLEN_PUFF] = sPOLLEN_PUFFDescription,
    [MOVE_ANCHOR_SHOT] = sANCHOR_SHOTDescription,
    [MOVE_PSYCHIC_TERRAIN] = sPSYCHIC_TERRAINDescription,
    [MOVE_LUNGE] = sLUNGEDescription,
    [MOVE_FIRE_LASH] = sFIRE_LASHDescription,
    [MOVE_POWER_TRIP] = sPOWER_TRIPDescription,
    [MOVE_BURN_UP] = sBURN_UPDescription,
    [MOVE_SPEED_SWAP] = sSPEED_SWAPDescription,
    [MOVE_SMART_STRIKE] = sSMART_STRIKEDescription,
    [MOVE_PURIFY] = sPURIFYDescription,
    [MOVE_REVELATION_DANCE] = sREVELATION_DANCEDescription,
    [MOVE_CORE_ENFORCER] = sCORE_ENFORCERDescription,
    [MOVE_TROP_KICK] = sTROP_KICKDescription,
    [MOVE_INSTRUCT] = sINSTRUCTDescription,
    [MOVE_BEAK_BLAST] = sBEAK_BLASTDescription,
    [MOVE_CLANGING_SCALES] = sCLANGING_SCALESDescription,
    [MOVE_DRAGON_HAMMER] = sDRAGON_HAMMERDescription,
    [MOVE_BRUTAL_SWING] = sBRUTAL_SWINGDescription,
    [MOVE_AURORA_VEIL] = sAURORA_VEILDescription,
    [MOVE_SHELL_TRAP] = sSHELL_TRAPDescription,
    [MOVE_FLEUR_CANNON] = sFLEUR_CANNONDescription,
    [MOVE_PSYCHIC_FANGS] = sPSYCHIC_FANGSDescription,
    [MOVE_STOMPING_TANTRUM] = sSTOMPING_TANTRUMDescription,
    [MOVE_SHADOW_BONE] = sSHADOW_BONEDescription,
    [MOVE_ACCELEROCK] = sACCELEROCKDescription,
    [MOVE_LIQUIDATION] = sLIQUIDATIONDescription,
    [MOVE_PRISMATIC_LASER] = sPRISMATIC_LASERDescription,
    [MOVE_SPECTRAL_THIEF] = sSPECTRAL_THIEFDescription,
    [MOVE_SUNSTEEL_STRIKE] = sSUNSTEEL_STRIKEDescription,
    [MOVE_MOONGEIST_BEAM] = sMOONGEIST_BEAMDescription,
    [MOVE_TEARFUL_LOOK] = sTEARFUL_LOOKDescription,
    [MOVE_ZING_ZAP] = sZING_ZAPDescription,
    [MOVE_NATURES_MADNESS] = sNATURES_MADNESSDescription,
    [MOVE_MULTI_ATTACK] = sMULTI_ATTACKDescription,
    [MOVE_MIND_BLOWN] = sMIND_BLOWNDescription,
    [MOVE_PLASMA_FISTS] = sPLASMA_FISTSDescription,
    [MOVE_PHOTON_GEYSER] = sPHOTON_GEYSERDescription,
    [MOVE_DOUBLE_IRON_BASH] = sDOUBLE_IRON_BASHDescription,
    //GEN 8
    [MOVE_DYNAMAX_CANNON] = sDYNAMAX_CANNONDescription,
    [MOVE_SNIPE_SHOT] = sSNIPE_SHOTDescription,
    [MOVE_JAW_LOCK] = sJAW_LOCKDescription,
    [MOVE_STUFF_CHEEKS] = sSTUFF_CHEEKSDescription,
    [MOVE_NO_RETREAT] = sNO_RETREATDescription,
    [MOVE_TAR_SHOT] = sTAR_SHOTDescription,
    [MOVE_MAGIC_POWDER] = sMAGIC_POWDERDescription,
    [MOVE_DRAGON_DARTS] = sDRAGON_DARTSDescription,
    [MOVE_TEATIME] = sTEATIMEDescription,
    [MOVE_OCTOLOCK] = sOCTOLOCKDescription,
    [MOVE_BOLT_BEAK] = sBOLT_BEAKDescription,
    [MOVE_FISHIOUS_REND] = sFISHIOUS_RENDDescription,
    [MOVE_COURT_CHANGE] = sCOURT_CHANGEDescription,
    [MOVE_CLANGOROUS_SOUL] = sCLANGOROUS_SOULDescription,
    [MOVE_BODY_PRESS] = sBODY_PRESSDescription,
    [MOVE_DECORATE] = sDECORATEDescription,
    [MOVE_DRUM_BEATING] = sDRUM_BEATINGDescription,
    [MOVE_SNAP_TRAP] = sSNAP_TRAPDescription,
    [MOVE_PYRO_BALL] = sPYRO_BALLDescription,
    [MOVE_BEHEMOTH_BLADE] = sBEHEMOTH_BLADEDescription,
    [MOVE_BEHEMOTH_BASH] = sBEHEMOTH_BASHDescription,
    [MOVE_AURA_WHEEL] = sAURA_WHEELDescription,
    [MOVE_BREAKING_SWIPE] = sBREAKING_SWIPEDescription,
    [MOVE_BRANCH_POKE] = sBRANCH_POKEDescription,
    [MOVE_OVERDRIVE] = sOVERDRIVEDescription,
    [MOVE_APPLE_ACID] = sAPPLE_ACIDDescription,
    [MOVE_GRAV_APPLE] = sGRAV_APPLEDescription,
    [MOVE_SPIRIT_BREAK] = sSPIRIT_BREAKDescription,
    [MOVE_STRANGE_STEAM] = sSTRANGE_STEAMDescription,
    [MOVE_LIFE_DEW] = sLIFE_DEWDescription,
    [MOVE_OBSTRUCT] = sOBSTRUCTDescription,
    [MOVE_FALSE_SURRENDER] = sFALSE_SURRENDERDescription,
    [MOVE_METEOR_ASSAULT] = sMETEOR_ASSAULTDescription,
    [MOVE_ETERNABEAM] = sETERNABEAMDescription,
    [MOVE_STEEL_BEAM] = sSTEEL_BEAMDescription,
    [MOVE_EXPANDING_FORCE] = sEXPANDING_FORCEDescription,
    [MOVE_STEEL_ROLLER] = sSTEEL_ROLLERDescription,
    [MOVE_SCALE_SHOT] = sSCALE_SHOTDescription,
    [MOVE_METEOR_BEAM] = sMETEOR_BEAMDescription,
    [MOVE_SHELL_SIDE_ARM] = sSHELL_SIDEDescription,
    [MOVE_MISTY_EXPLOSION] = sMISTY_EXPLOSIONDescription,
    [MOVE_GRASSY_GLIDE] = sGRASSY_GLIDEDescription,
    [MOVE_RISING_VOLTAGE] = sRISING_VOLTAGEDescription,
    [MOVE_TERRAIN_PULSE] = sTERRAIN_PULSEDescription,
    [MOVE_SKITTER_SMACK] = sSKITTER_SMACKDescription,
    [MOVE_BURNING_JEALOUSY] = sBURNING_JEALOUSYDescription,
    [MOVE_LASH_OUT] = sLASH_OUTDescription,
    [MOVE_POLTERGEIST] = sPOLTERGEISTDescription,
    [MOVE_CORROSIVE_GAS] = sCORROSIVE_GASDescription,
    [MOVE_COACHING] = sCOACHINGDescription,
    [MOVE_FLIP_TURN] = sFLIP_TURNDescription,
    [MOVE_TRIPLE_AXEL] = sTRIPLE_AXELDescription,
    [MOVE_DUAL_WINGBEAT] = sDUAL_WINGBEATDescription,
    [MOVE_SCORCHING_SANDS] = sSCORCHING_SANDSDescription,
    [MOVE_JUNGLE_HEALING] = sJUNGLE_HEALINGDescription,
    [MOVE_WICKED_BLOW] = sWICKED_BLOWDescription,
    [MOVE_SURGING_STRIKES] = sSURGING_STRIKESDescription,
};
